The buyback option works for +1 LA creatures and possibly for +2 LA (must check) but IIRC it's far too expensive after that.Arkhandus said:If you have a problem with Level Adjustments, why not just use the buyback mechanic in.....what was it, Savage Species, or Unearthed Arcana? At higher levels the LA will go away, while still balancing the race at lower levels.
Azer do indeed have 2 racial hit dice and a +4 level adjustment, so a 1st level Azer fighter would be the equivalent to a 7th level human fighter.DamionW said:I still have trouble understanding how racial hit dice and ECL operate. Say as a DM I like having Azer NPCs, or allowing them as PCs. Because they have 4 racial hit dice and a +2 LA (I think, don't have the MM handy), that says to start them down a PC level advancement, 1st class level = 7th ECL? That sucks if I want to start the party out at 1st level. I can't have an azer character as part of that party (PC or NPC) until the normal races do 6 levels of catching up, even though thematically both characters are just starting their adventuring careers. Are there good rules somewhere to work around this? Savage Species? What pages so I can stop by FGLS and take a look...
Mortis said:Azer do indeed have 2 racial hit dice and a +4 level adjustment, so a 1st level Azer fighter would be the equivalent to a 7th level human fighter.
Savage Species does help but I can't give the page numbers now (at work).
As to how to get him into a game of 1st level humans/elves etc you would need to use the monster classes in Savage Species. IIRC there's one for the Azer - it would be 6 levels long and give you the 2 hd (1 at 1st level, the other at 4th?) and split the Azer's special abilities between the 6 levels.
One thing to note, however, is you must finish the monster class before you take a 'proper' class such as fighter.
Hope that helps.
Regards,
Mortis

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.