ComradeGnull
First Post
As a DM, I never control what the players do, or how they react. If a player wants to leap a 200-foot gap, they are welcome to try. I supply the players info and they decide their actions. What I will do is assign odds and create spot rules to cover what the rules don't cover. (Something that proved a lot faster than the endless "look it up in the book" in the 3e days.) There's a world of difference in creating a mechanic or assigning odds versus controlling what a PC does.
Why look it up if you feel it slows things down too much? The fact that somewhere out there in the world a published rule exists doesn't compel you to use it. It's perfectly fine to use published rules for those situations you most frequently expect to encounter, and then improvise for the rest. Or look up every single rule if it floats your boat.
1e style:
DM: You've entered a dusty chamber with a vaulted ceiling... (yada yada)
Player: I'm going to look around for anything of value.
DM: Whereabouts are you searching?
Player: I'll check the room corners, brushing away dust as needed.
DM: Nothing there but some old cobwebs, and a few tiny, yellowed bones in the northeast corner—possibly the remains of a rat.
Player: How about higher up? I look up at the ceiling beams.
DM: Roll percentile dice for me.
[Player rolls.] Player: I got a 87.
DM: You discover an old coffer tucked away on rafter.
4e style:
DM: You've entered a dusty chamber with a vaulted ceiling... (yada yada)
Player: I'll make a Perception check. [Rolls die.] I got a 24, which includes my racial bonus and Soaring Eagle Eye utility power.
DM: You discover an old coffer tucked away on rafter.
Now the second example certainly cuts to the chase quicker. But to me, it's devoid of soul or feeling; comparing the two is like putting poetry next to a car repair manual. Yet the latter approach seems to be what some people are advocating—"Rules exist for passive and active Perception, so let me call the skill and make my roll, and let's not bother with the details."
Ok, how about this:
DM: You've entered a dusty chamber with a vaulted ceiling... (yada yada)
Player: I'm going to look around for anything of value.
DM: Whereabouts are you searching?
Player: I'll check the room corners, brushing away dust as needed.
DM: Nothing there but some old cobwebs, and a few tiny, yellowed bones in the northeast corner—possibly the remains of a rat.
Player: How about higher up? I look up at the ceiling beams.
DM: Roll Perception.
[Player rolls.]
Player: I got a 24, which includes my racial bonus and Soaring Eagle Eye utility power.DM: You discover an old coffer tucked away on rafter.
The rule being used isn't actually the difference. It is that you are permitting the player to use a rule as a substitute for roleplay in one example, and not the other. The rules as written don't say 'once a player decides to roll Perception you must tell them if there is anything interesting in the area, no matter what'; they say 'when a player tries to look for something or search an area, Perception resolves whether they do or not. How you apply that is entirely up to you.