mirzabah
First Post
I'll vote in your poll as soon as you can tell me how long a piece of string isrounser said:I'm interested in what DMs consider their main priority when running a D&D campaign, at a more specific level than "make sure the players and I are having fun", which I'm sure most campaigns have as a default goal...![]()

Also it's difficult to vote sensibly because my answer is some or all of the above. Though I probably wouldn't tick "non-linear" game play. Personally, I think it's a crock. Some of the most fun games I've played in have been heavily linear (eg: A1-4 Slavers series) and I've seen some really good ideas reduced to mush because the author was paranoid about the plot becoming "too linear" (eg: Harn's Dead of Winter).
Perhaps you should have turned the question on it's head: which of this things is least important while DMing. It'd be a hell of a lot easier to answer
