dm4hire
Explorer
It all comes down to planning and tactics. However, I have learned with some groups it is best to skip the planning as they either don't go the way I want them or my plans are too good and guarantee TPK which is bad enough when I do it without planning.
Ex. using old style dragon. Red dragon was polymorphed pretending to be the mayor of a town, party chases after him and he used previously set traps and misc item to throw up wall of fog to which the party can't see the them. Dragon passed through, party follows and takes a beating. They stop to take their time to avoid any other traps. They come across a corpse with a spellbook with it (another trap). Rogue fails check, don't have detect trap, they miss the glyph of warding, leaving one dead. They charge through and come across loyal minions helping out their master and defeat them. Party stumbles into cave with an opening in the top, puzzled by where they have ended up till the dragon breaths fire from the shadows. They fight for a bit till the Dragon finally leaves but not before it finished off two more members.
The the best tactics is using everything the Dragon has to their advantage, terrain, abilities, magic (if any now), minions, and not to mention the time they've had to prepare before hand (i.e. traps). Unless it's a very young dragon most will have had plenty of time to think things through over the years and how they will defend themselves. If Dragons have become more primal they can still be cunning, to which terrain will be an important aspect such as the hidden spot mentioned above.
Ex. using old style dragon. Red dragon was polymorphed pretending to be the mayor of a town, party chases after him and he used previously set traps and misc item to throw up wall of fog to which the party can't see the them. Dragon passed through, party follows and takes a beating. They stop to take their time to avoid any other traps. They come across a corpse with a spellbook with it (another trap). Rogue fails check, don't have detect trap, they miss the glyph of warding, leaving one dead. They charge through and come across loyal minions helping out their master and defeat them. Party stumbles into cave with an opening in the top, puzzled by where they have ended up till the dragon breaths fire from the shadows. They fight for a bit till the Dragon finally leaves but not before it finished off two more members.
The the best tactics is using everything the Dragon has to their advantage, terrain, abilities, magic (if any now), minions, and not to mention the time they've had to prepare before hand (i.e. traps). Unless it's a very young dragon most will have had plenty of time to think things through over the years and how they will defend themselves. If Dragons have become more primal they can still be cunning, to which terrain will be an important aspect such as the hidden spot mentioned above.