A Drow adventure

Rschneider78

First Post
Hey i was wondering if i could get some ideas, im kindof stuck. My friend and I are playing a one on one adventure. He is a Chaotic Good Drow Rouge (there its edited ) of 3rd level. We started out with a flashback scene where he witnesses his uncle kill his father. He avenged the death and all. Well his father wasnt a normal drow, he was a follower of Eillestraee. He passed on his beliefs of goodness to his son. Well when he grows up and is on his first raid with his Evil brother and sister he decides it is time to abandon his house. In the process of the raid he saves a man and two children from a burning building. He then parts ways and heads north to a secret underdark cavern that will take him north to Shadowdale. In the cavern he saves some children (yeah i know more kids) from some dark dwarves. He brings the children to Shadowdale and returns them to their farm. He has a rough time in Shadowdale and faces much animosity from the commoners but learns that there are more children that have been captured. He sets out to save them too. It ends up that an Areanea had some wicked plot that involed sacrifices... He dispatches the villain and returns to the town.

Heres where i need help. I am having a hard time coming up with some low level adventures that this drow can be apart of to prove himself. He wishes later in life to go back to many Underdark citys to join with other drow that think the same. But that will be further in his adventuring career.

So thats about it... any ideas
 

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Well, the thing about drow is that they are always fighting each other. Perhaps an old foe, a rival drow noble house, for instance, has kidnapped his evil brother and sister. And now he has to save them or else they will die. Will he save his kindred, knowing that they are really evil, or will he truly betray his own family.
Then there are plenty of plots going about around the Dalelands. Does this drow character hate Lloth? Perhaps he finds out that the Spider Queen is secretly posing as the dead god Moander, the Lord of Rotting Things, and granting spells to his former clerics in order to gain more worshipers and to spread her corruption. That could get the drow worked up for a plot.
 


Just because he's a drow doesn't mean that you can't run him through fairly standard rogue-type adventures.

Half the thing about him being drow is to force him to interact with other non-drow beings. Some stock tales of prejudice and whether he can overcome it, any corny TV script you can think of.

When you're playing one to one the role-play is the thing, not necessarily hods of action.
 

I know the situation you are in as I have been playing a half-drow bard. The sort of adventure she has been involved in has mainly been scouting in the underdark and spying on the evil races. When among the surfaces races she has had to make full use of her disguise and bluff skills to pretend to be a human. A full helm and armour helps.

Try having your drowish thief getting involved with the Harpers and send him down below acting as a scout on a sub-terranian raiding party. Give those evil drow, goblins, orcs and troglodytes a taste of their own medicine.

I am sure the Queen of Spiders will take note of him soon enough and send some of her spiders after him.
 

Well, since everyone seems to be going with the Spider Queen as part of a low level adventure, what about this idea? Eillistraee appears to your drow in a dream, vision..what have you and asks him to rescue perhaps a lost follower of her cause. A cleric of hers perhaps?

Or maybe asks him to protect an adventuring party, and have someone within the party who hates drow and causes certain things to happen which point at your drow as to blame, but your drow must find out who's doing this and why to clear his name?

Or perhaps for your drow to prove his worth, he hears of rumors of a great raid to take place on Shadowdale (orcs, goblins, hobgoblins..all banding together, etc.) and takes matters into his own hands, goes out to do some scouting, gets captured, or mistaken as one of the enemy's men...it's up to him to find out who is organizing the raid, why, and he must get back to Shadowdale to warn its good citizens.

Now here's the twist...WILL they (the folk of Shadowdale) believe your drow? Especially if their scouts have seen him in the company of the raid leader? Or will the leader of the raid call the drow's bluff? How will he escape in time? Which leaves your drow in an interesting position caught in the middle. But if he can pull it off, I guarantee he will prove some kind of worth.

Ah well, there are a few more ideas for you. Hope they help.

-Seraphic Muse-
 

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