A dwarf in time- OOC


log in or register to remove this ad


Looks like there are a couple of inquiries for some of the more traditional roles, so Ill look a bit more on the exotic end of things. My first basic idea would be for a dwarf scholar/skill monkey type, the sort of expert in which House Kundarak takes justifiable pride. Probably a Rogue alternating with either Beguiler (from PHB II) or Warlock, aiming for the Silver Key PrC from Dragonmarked (if that is an okay source)- the sort of dwarf that other House members regard as a bit odd but valuable for his arcane expertise, especially if they will have to coordinate wth the gnomes of Sivis. If not, perhaps a Scout, aiming for the Extreme Explorer PrC from ECS- a more traditional guide scout type for the wild lands far from the stability of the Mror Holds. While neither character is likely to actually make their target PrC unless the game goes for a long time, the ambition for those classes would provide a good view of their focus and intentions. Does any of this sound like it might work?
 

pathfinderq1 said:
Looks like there are a couple of inquiries for some of the more traditional roles, so Ill look a bit more on the exotic end of things. My first basic idea would be for a dwarf scholar/skill monkey type, the sort of expert in which House Kundarak takes justifiable pride. Probably a Rogue alternating with either Beguiler (from PHB II) or Warlock, aiming for the Silver Key PrC from Dragonmarked (if that is an okay source)- the sort of dwarf that other House members regard as a bit odd but valuable for his arcane expertise, especially if they will have to coordinate wth the gnomes of Sivis. If not, perhaps a Scout, aiming for the Extreme Explorer PrC from ECS- a more traditional guide scout type for the wild lands far from the stability of the Mror Holds. While neither character is likely to actually make their target PrC unless the game goes for a long time, the ambition for those classes would provide a good view of their focus and intentions. Does any of this sound like it might work?


I can definitely see either of those ideas working, with Kundarak's banking interests The rogue/beguiler could be a lot of fun
 

I'm interested in this as well. For character concept I see that there is already tank and arcane covered. So I have two ideas to supplement that: 1) dwarf ranger or scout, member of Kundarak with focus on forest survival and tracking. He would be sent along to help the group actually get through the forests and seek out the crystals. Gather information, Survival and Know(Nature) would be req. skills. or 2) Dwarven cleric (need to brush up on Eberron gods) sent along to bring everyone back alive.
 

Jack of Tales said:
I'm interested in this as well. For character concept I see that there is already tank and arcane covered. So I have two ideas to supplement that: 1) dwarf ranger or scout, member of Kundarak with focus on forest survival and tracking. He would be sent along to help the group actually get through the forests and seek out the crystals. Gather information, Survival and Know(Nature) would be req. skills. or 2) Dwarven cleric (need to brush up on Eberron gods) sent along to bring everyone back alive.

Ranger or scout or cleric would all be acceptable.

For a ranger or scout character keep in mind that you are after Khyber dragonshards which suggests a great deal of time underground quite possibly in Khyber(Eberron underdark) itself. A underground ranger or scout could be very interesting and of course clerics make everything easier.
 



Since I'm also a lover of dwarves and Eberron, I'm interested in this game. My first idea is that of a (maybe cloistered) dwarven cleric of the dragon below. A bit of a creepy fellow (but still with a neutral alignment), he has spent a lot of time in the deepest caverns under the Mror Holds. There, he encountered various sects of Khyber and he developped his own faith of the dragon below. He sees himself as a servant of Khyber himself and not the aberrations that inhabit the tunnels. House Kundarak don't really trust him but he was included in the expedition because of his earth magic (domains will be Earth and either Darkness or Pact) and his vast knowledge of the depths. He's also more interested in the Khyber shards then in any promised gold.

My other idea is on the other end of the spectrum: an extravagant gnome Swashbuckler/Rogue (using the flavor of the blade bravo PrC from RoS). High bluff, feint, that sort of thing. He's the son of rich merchant with ties to house Sivis. He's also overconfident and thinks really highly of himself. That sometimes causes him trouble. He would actually be on the expedition because he's fleeing from something or someone in Zidalgo. He was accepted into the group with the help of his father's influence.
 

The Rolling Man said:
Since I'm also a lover of dwarves and Eberron, I'm interested in this game. My first idea is that of a (maybe cloistered) dwarven cleric of the dragon below. A bit of a creepy fellow (but still with a neutral alignment), he has spent a lot of time in the deepest caverns under the Mror Holds. There, he encountered various sects of Khyber and he developped his own faith of the dragon below. He sees himself as a servant of Khyber himself and not the aberrations that inhabit the tunnels. House Kundarak don't really trust him but he was included in the expedition because of his earth magic (domains will be Earth and either Darkness or Pact) and his vast knowledge of the depths. He's also more interested in the Khyber shards then in any promised gold.


I am intrigued, give us a mock up if you don't mind
 

Remove ads

Top