Sound of Azure
Contemplative Soul
I'm in preparation for DMing a Forgotten Realms campaign. The PCs will be adventuring in the city of Murann (in Amn), which was "liberated" from the Ogre lords by a Far Realm tainted Helmite army.
Strange things have been happening, and many of the monstrous and humanoid citizenry have since disappeared into underground prisons. It's intended for the PCs* to investigate these disappearances, all the while evading the watchful eyes of the tainted Helmites. The Helmites themselves are delving beneath Murann to reach a Far Realm cyst deep beneath the city, into the Underdark.
*A Dwarf Fighter, A Lizardfolk Druid, and a Rashemi Barbarian. There'll be a 4th PC, likely a human wizard.
I wanted to get a bit of help from my fellow ENworlders with particular flavour aspects I've been having trouble with, namely:
1->Various subtle indicators of the "wrongness" of the Helmites and their servants.
2->Sensations and signs that tainted buildings/areas could have, to indicated closeness to the cyst, and the corrupted Helmite shrines.
3-> Effects on the PCs as they near the Cyst. I'm really unsure about sanity rolls and stuff like that. Perhaps using the Taint rules? (the existing PCs are fairly robust characters, all moderate-high Con with "Good" Fort saves)
4->Finally, theres a drow city on top of the cyst (I'm culling the maps from City of the Spider Queen). It's full of pseudonatural drow, driders, and other monstrosities. Any ideas on how to make these drow disturbing and unique looking?
Thanks in advance!
Strange things have been happening, and many of the monstrous and humanoid citizenry have since disappeared into underground prisons. It's intended for the PCs* to investigate these disappearances, all the while evading the watchful eyes of the tainted Helmites. The Helmites themselves are delving beneath Murann to reach a Far Realm cyst deep beneath the city, into the Underdark.
*A Dwarf Fighter, A Lizardfolk Druid, and a Rashemi Barbarian. There'll be a 4th PC, likely a human wizard.
I wanted to get a bit of help from my fellow ENworlders with particular flavour aspects I've been having trouble with, namely:
1->Various subtle indicators of the "wrongness" of the Helmites and their servants.
2->Sensations and signs that tainted buildings/areas could have, to indicated closeness to the cyst, and the corrupted Helmite shrines.
3-> Effects on the PCs as they near the Cyst. I'm really unsure about sanity rolls and stuff like that. Perhaps using the Taint rules? (the existing PCs are fairly robust characters, all moderate-high Con with "Good" Fort saves)
4->Finally, theres a drow city on top of the cyst (I'm culling the maps from City of the Spider Queen). It's full of pseudonatural drow, driders, and other monstrosities. Any ideas on how to make these drow disturbing and unique looking?
Thanks in advance!
