A Feat progression poll

A Feat progression poll

  • standard feat advancement, no variants

    Votes: 136 67.0%
  • standard feat advancement, unearthed arcana options

    Votes: 19 9.4%
  • standard starting feats, 1 feat per 2 levels (plus fighter and metamagic feats)

    Votes: 16 7.9%
  • standard starting feats, 1 feat per level (plus fighter and metamagic feats)

    Votes: 17 8.4%
  • starting feat rules and unearthed arcana, 1 feat per level (plus fighter and metamagic feats)

    Votes: 7 3.4%
  • standard or optional starting feat rules, 1 feat per 2 levels (no extra feats)

    Votes: 3 1.5%
  • standard or optional starting feat rules, 1 feat per level (no extra feats)

    Votes: 3 1.5%
  • The Feat Master PrC allowed, standard starting and advancement otherwise

    Votes: 0 0.0%
  • The Feat Master PrC allowed, 1 feat per level or 2 levels (no extra feats)

    Votes: 0 0.0%
  • The Feat Master PrC allowed, 1 feat per level (and fighter and metamagic feats)

    Votes: 2 1.0%

Edena_of_Neith said:
Give him 2 starting feats (and 2 more if he's human) since I houserule he gains the benefits of 2 classes (that means 2 feats at the start ...)
Then, give him TWO feats per level, plus TWO metamagic feats at the 5th wizard level and/or TWO fighter feats per 2 fighter levels (1st, 2nd, 4th, 6th, 8th, etc.)

IMO, IMC and by the RAW as I understand them, abilities that aren't class abilities (such as character feats) are a function of hit die, not level. So, while you could arbitrarily give them double feats at every opportunity, I think it's a pretty extreme stretch.

And the guy still ends up dead in the end.
 

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Edena_of_Neith said:
I still think every fighter should - if he is acquiring some sort of 'Feat packet' from a school of learning, or whatever - be required to take the following feats:

Alertness, Combat Reflexes, Dodge, Endurance, Expertise, Improved Unarmed Strike, Iron Will, Mounted Combat, Point Blank Shot, Power Attack, Quick Draw, Two Weapon Fighting, and Weapon Finesse.

Not sure if this is really on topic or not, but none of my fighters (and I like to play fighters) have taken...a good chunk of those feats. It's a really, really, broad group, and most characters simply aren't that broad. I'm not sure how weapon finesse could be considered critical and basic to heavy infantry or heavy cavalry, for instance. And the benefit from Dodge is so minimal, I'd rather invest in a shield and a shield related feat. Improved Unarmed Strike is a little more useful...but the occasions that my characters have ended up weaponless are so few, that it actually would be useful. Alertness isn't much use with an army on a battlefield (ie, to a soldier). Once you're in combat, you're not vulnerable to suprise. And Mounted Combat? To a longbowman?

I had a wizard character that didn't carry a weapon. It could be argued that making some provision for him being in melee was basic and necessary, but my opinion was that if he was in melee and couldn't cast, things were already way too fubared to spend resources planning for.
 

Honestly, I was just talking about creating an interesting character. If feats help, more power to them. If feats ruin it, lose the feats.

I read about an awful lot of fighter types, though, that have most (or more than) the feats I listed in question.
Consider some of the famous characters of fantasy and sci-fi, and the feats they theoretically would have (and allow an unlimited number of feats, for this purpose, for describing them.)
 

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