Lord Mhoram
Hero
Holy Bovine said:and trading in the +1 ability increase for feats. I don't know if I'd allow it to be 2 feats though - that seems more than a +1 is worth.

I wanted the players to go for feats than ability increases.
Holy Bovine said:and trading in the +1 ability increase for feats. I don't know if I'd allow it to be 2 feats though - that seems more than a +1 is worth.
I think that in low-level games (say 1/3rd rate advancement, never greater than 7th or so) giving feats out more often is a good thing. Characters are pretty static compared to standard 3e. Heck, I'm playing with the "feats may be taken at midway through every level" and making them show up at 1st (past the starting one) and every level there after. Makes the (relatively) slow advancement a bit better.Rodrigo Istalindir said:I don't understand the desire to hand out feats every other level (or more). If it works for you, that's fine, but I don't see the need (either as a player or a DM). I'd much rather hand-wave something (on an occasional basis) if its cool and fits the character than require a feat for every piddly rules exception. Is it the explosion of feats in splatbooks that makes people feel like they're getting too few?
Edena_of_Neith said:What I am polling here is: How fast do players progress in feats in your game?