nopantsyet
First Post
Question is, would you have let the PC die had the dice rolled otherwise? I think you should give the PC 1 XP shy of two levels, then smack the living crap out of him when others seek retribution. Don't shortchange the player's reward unless you would have circumvented the PC's fate.
However, this sudden escalation should be more than the PC is ready for. There will be power groups in contention for his alliance or his death. Some will be willing to harbor him in exchange for his services. Others will want to enlist him against his will. Others will want to kill him outright. Others will want to make him suffer.
Instead of being the big fish in the little pond, he just moved to a bigger pond. Even at sixth level, this is sure to provide him with adequate challenge.
So give him the full reward. The mitigation for that reward is the unending hell that will be the consequences of that action. It may also lead the PC in a direction that is ultimately not compatible with the campaign, which is always a risk with this type of character.
However, this sudden escalation should be more than the PC is ready for. There will be power groups in contention for his alliance or his death. Some will be willing to harbor him in exchange for his services. Others will want to enlist him against his will. Others will want to kill him outright. Others will want to make him suffer.
Instead of being the big fish in the little pond, he just moved to a bigger pond. Even at sixth level, this is sure to provide him with adequate challenge.
So give him the full reward. The mitigation for that reward is the unending hell that will be the consequences of that action. It may also lead the PC in a direction that is ultimately not compatible with the campaign, which is always a risk with this type of character.


