Forest Rohch
Tiny Aberration
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 40 ft.
AC: 16 (+2 size, +1 natural, +3 Dex), touch 13, flat-footed 13
Attacks: Bite +0 melee and 2 claws -2 melee
Damage: Bite 1d2-2, claw 1d2-2 melee
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Qualities: DR 5/+2, scent, tremorsense
Saves: Fort +0, Ref +3, Will +2
Abilities: Str 7, Dex 16, Con 11, Int 2, Wis 11, Cha 6
Skills: Listen +4, Spot +4
Feats: Multiattack (B)
Climate/Terrain: Any forest
Organization: Pack (10-100)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Tiny)
Killer Rohch
Tiny Aberration
Hit Dice: 3d8+3 (16 hp)
Initiative: +3
Speed: 40 ft.
AC: 18 (+2 size, +3 natural, +3 Dex), touch 15, flat-footed 15
Attacks: Bite +3 melee and 2 claws +1 melee
Damage: Bite 1d4-1, claw 1d4-1 melee
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Qualities: DR 5/+2, scent, tremorsense
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 9, Dex 16, Con 13, Int 2, Wis 11, Cha 6
Skills: Listen +5, Spot +5
Feats: Multiattack (B)
Climate/Terrain: Any forest
Organization: Pack (4-40)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4 - 6 HD (Tiny); 7 - 9 HD (Small)
Swamp Rohch
Tiny Aberration
Hit Dice: 4d8+4 (22 hp)
Initiative: +3
Speed: 30 ft., swim 20 ft.
AC: 19 (+2 size, +4 natural, +3 Dex), touch 15, flat-footed 16
Attacks: Bite +4 melee and 2 claws +2 melee
Damage: Bite 1d6-1, claw 1d6-1 melee
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Qualities: DR 5/+2, scent, tremorsense
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 9, Dex 16, Con 13, Int 5, Wis 11, Cha 6
Skills: Listen +8, Spot +8, Wilderness Lore +6
Feats: Alertness, Multiattack (B)
Climate/Terrain: Any marsh
Organization: Pack (1-12)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 5 - 8 HD (Tiny); 9 - 12 HD (Small)
Dark Rohch
Small Aberration
Hit Dice: 8d8+16 (52 hp)
Initiative: +3
Speed: 30 ft.
AC: 20 (+1 size, +8 natural, +1 Dex), touch 12, flat-footed 19
Attacks: Bite +7 melee and 6 claws +6 melee
Damage: Bite 1d6 and disease, claw 1d6 melee
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Disease
Special Qualities: DR 10/+2, scent, tremorsense
Saves: Fort +4, Ref +3, Will +7
Abilities: Str 11, Dex 12, Con 15, Int 2, Wis 13, Cha 8
Skills: Listen +12, Spot +12
Feats: Alertness, Multiattack (B), Weapon Focus (claw)
Climate/Terrain: Warm lands
Organization: Solitary or pack (1-6)
Challenge Rating: 7
Treasure: Standard
Alignment: Always neutral evil
Advancement: 9 - 12 HD (Small); 13 - 16 HD (Medium-Size)
Rohches are horrible crossbreeds between wolves and beetles thought to be the result of magical experiments. Their senses and defenses make them highly dangerous.
Though they share a basic shape, no two rohches look alike, mixing mammalian and insectile features in ugly ways. They possess four to eight legs as well as two claws growing from their shoulders. The body is randomly covered with chitinous or bony plates, and their legs sport occassional bits of fur. The heads are wolf-like, except that mandibles grow from their lower jaws, and the upper part of their head is covered by a chitinous plate.
Four subraces of rohches are known, the least dangerous being the forest rohch, which is generally content to hunt small prey. More dangerous is the killer rohch, which is known to hunt humanoids.. Both live in forested areas, prefering the warm and temperate climates. Usually, they make their home in burrows originally created by rabbits, foxes or other burrowing animals. As the smallest of the rohches, they are usually one foot long. Swamp rohches, which average about 2 feet, live in the marshes, where they lurk in the waters for prey.
The most dangerous rohch type however is the dark rohch, or death rohch, as it has also come to be known in the warm lands it lives in. Their 3 feet long bodies sport not one, but six claws, and their hides are incredibly tough. The mandibles of these monsters transmit a weakening disease.
Combat
Rohches swarm over anything that they consider prey (which is everything) when they are hungry (and they almost always are). Usually, they do not attack something much larger than they are, unless they have an overwhelming advantage in numbers.
Disease (Ex): Any creature hit by a dark rohch’s bite attack must make a Fortitude save (DC 16) or contract red ache. The incubation period is 1d3 days, and the disease deals 1d6 points of Strength damage. Other rohches to not transmit diseases.
Scent (Ex): A rohch can detect approaching enemies, sniff out hidden foes and track by sense of smell.
Tremorsense (Ex): A rohch can automatically sense the location of anything within a range dependant on the type of rohch that is in contact with the ground.
Code:
[color=white][b]
Type Range[/b]
Forest 30 ft.
Killer 90 ft.
Swamp 120 ft.
Dark 240 ft.
[/color]