Terraism
Explorer
I've been gearing up for my next game, and started to collect a number of feats I penciled down during my last one. Usually when something happened in-game, and I thought "wouldn't it be nice, if..." And now I'm turning that "if" into a feat. I've only got two right now (that don't duplicate alreayd commonly house-ruled feats), but I'll probably end up adding more.
Cannibalize Scroll [General]
You can siphon the magic of a scroll into yourself for a limited time.
Prerequisites: Use Magic Device 9 ranks, ability to spontaneously cast spells
Benefit: When using a scroll, you may opt to make a Use Magic Device check (DC15 + twice the level of the spell). If you succeed at the check, the spell is cast as normal and added to your list of known spells for one round per point that you exceeded the DC.
Trapsmith [General]
You have learned to work with traps, as well as spot them more successfully.
Prerequisites: Disable Device 4 ranks.
Benefit: You may use the Search skill to locate traps with a Difficulty Class higher than 20. You may also use the Disable Device skill to disarm magical traps. If you beat a trap's DC by 10 or more with a Disable Device check, you may study it, figure out how it works, and bypass it without disarming it. Finally, you gain a +2 bonus to Craft (trap) checks.
Special: Normally you must have the trapfinding class ability to locate traps with a DC higher than 20 or disarm magical traps.
Cannibalize Scroll [General]
You can siphon the magic of a scroll into yourself for a limited time.
Prerequisites: Use Magic Device 9 ranks, ability to spontaneously cast spells
Benefit: When using a scroll, you may opt to make a Use Magic Device check (DC15 + twice the level of the spell). If you succeed at the check, the spell is cast as normal and added to your list of known spells for one round per point that you exceeded the DC.
Trapsmith [General]
You have learned to work with traps, as well as spot them more successfully.
Prerequisites: Disable Device 4 ranks.
Benefit: You may use the Search skill to locate traps with a Difficulty Class higher than 20. You may also use the Disable Device skill to disarm magical traps. If you beat a trap's DC by 10 or more with a Disable Device check, you may study it, figure out how it works, and bypass it without disarming it. Finally, you gain a +2 bonus to Craft (trap) checks.
Special: Normally you must have the trapfinding class ability to locate traps with a DC higher than 20 or disarm magical traps.
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