D&D 3E/3.5 A few question 3.5 Rules questions

zlorf

First Post
Hi,

1) Does a fireball get rid of a fog cloud (stinking cloud)?

2) How to people handle Adamantine weapons hacking through stone etc
(does the type of weapon make a difference , ie blugeoning vs piecing)?

3)What effects does Evards Black Tentacles have on someone who's blinking?

Cheers
Z
 

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1) Unless the description of stinking cloud says fire gets rid of it, I'd say no.
2) By RAW, it doesn't matter, but you could always say slashing (1.5 times the damage) is better against wood, and bludgeoning is better against stone, etc.
3) Evard's Black Tentacles shouldn't affect someone who is blinking.
 

Shazman said:
1) Unless the description of stinking cloud says fire gets rid of it, I'd say no.
You're right, Obscuring Mist is the one that is burnt away by fire. The others like Stinking Cloud, Solid Fog and Fog Cloud don't mention any fire effects.
2) By RAW, it doesn't matter, but you could always say slashing (1.5 times the damage) is better against wood, and bludgeoning is better against stone, etc.
Here's the list what attacks are different:
http://www.d20srd.org/srd/exploration.htm#tableCommonArmorWeaponAndShieldHardnessAndHitPoints

Note this:
Ineffective Weapons

Certain weapons just can’t effectively deal damage to certain objects.

The DM may e.g. decide that a rapier won't cut through a granite block.
 

Yeah, currently a slashing weapon does 10 less damage (like DR) to objects.

The problem is if a adamantine rapier can bypass hardness the conception is that it
just smashes the granite block.


I think the problem is that hardness should only be used to protect a object but not as
a tool to damage. Their shouldnt be much difference in using a sledge hammer or a sdmantine sledge hammer, apart from the fact that a admantine sledge hammer is harder to destroy.

Cheers for the responses.
Z

Note this:
Ineffective Weapons

Certain weapons just can’t effectively deal damage to certain objects.

The DM may e.g. decide that a rapier won't cut through a granite block.[/QUOTE]
 

zlorf said:
The problem is if a adamantine rapier can bypass hardness the conception is that it just smashes the granite block.
Not if the DM declares it's an ineffective weapon for this purpose.
 

I dont see why Evards tentacles shouldn't affect a blinking target? The "attack" from the tentacle should have the same chance to hit / Grapple, as any other being...
 

Goolpsy said:
I dont see why Evards tentacles shouldn't affect a blinking target? The "attack" from the tentacle should have the same chance to hit / Grapple, as any other being...

Every time you blink you escape the grapple. Though I think their is a metamagic feat that will fix that...
 

Patlin said:
Every time you blink you escape the grapple. Though I think their is a metamagic feat that will fix that...
Though you are re-entering the field when you blink back in, that means the tentacles get a chance to re-grab you.

Blinking makes you go ethereal, you can't be grappled while ethereal, thus the grapple is over. Also, when you pop back in, you are not allowed to pop back into another creatures space{IIRC], thus you get placed in the closest legal space. Thus in a roundabout way, Blink breaks grapples PDQ.
 

frankthedm said:
Also, when you pop back in, you are not allowed to pop back into another creatures space{IIRC], thus you get placed in the closest legal space. Thus in a roundabout way, Blink breaks grapples PDQ.

Except that the Tentacles aren't creatures and don't occupy a space. The space you left is still the closest legal space when you return.

Concievably you'd be shunted a few inches in any given direction, but it's a bit of a stretch to rule the blinking character was shunted entirely outside the area of the Tentacles.

If nothing else, 5' straight up is closer. ;)
 

Pyrex said:
Except that the Tentacles aren't creatures and don't occupy a space. The space you left is still the closest legal space when you return.

Concievably you'd be shunted a few inches in any given direction, but it's a bit of a stretch to rule the blinking character was shunted entirely outside the area of the Tentacles.

If nothing else, 5' straight up is closer. ;)
The part you quoted is what makes sure you won't wind back up in the space of a creature you were grappling. The blinker still left the grasp of the tentacles when they went ethereal. That paragraph was more to highlight how blinking stops grappling in general.
 

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