A Few Random Questions

Pinotage

Explorer
OK, a few things that have popped up in my mind that I'd like some thoughts on:

1) Invisible Stalkers. For some reason their stats do not include the additional +2 attack for being invisible. They do still get that attack bonus, don't they?

2) Combat allows for double move actions, and run actions. Can you take a triple move action? So if base speed is 30 ft, can you move 90 ft? My gut would say 'Sure, why not!' but when you're a shadowdancer attempting to hide while covering the distance, how do you work out the penalty to the Hide check. -5 for moving less than your normal speed but more than half speed or -20 for running. What is normal speed when you're covering 90 ft on 30 ft base speed?

3) Spot checks. Say a character is running towards a building, making a spot check to see if he can find the sniper in the tower. Said character passes an invisible opponent on the way and succeeds at noticing something invisible there. Would you allow the character to change its action? Said realises something invisible is near a given location. Can it shout and warn others in the middle of its action? What about it you draw an AoO from an invisible opponent? Can you change your action then?

4) Drawing and retrieving items. You can draw a weapon as part of a move. Do you allow drawing of other items as well, say from a belt pouch or Heward's Handy Haversack?

I think that's it. Thanks in advance! :)

Pinotage
 

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1) If you can't see invisible things, yes.
2) All you can do is run but not go the full distance you're allowed. Anything over a double move is a run.
3) There's no rule requiring you to declare the entire path of your movement before you start it, nor to declare what other actions (such as talking, which is a free action anyway) you're going to take later in the round. There's no reason to believe you can't stop and decide what to do next whenever you want to.
4) Anything that isn't drawing a weapon isn't covered by the rule allowing you to draw a weapon as part of a move.
 
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Pinotage said:
2) Combat allows for double move actions, and run actions. Can you take a triple move action? So if base speed is 30 ft, can you move 90 ft? My gut would say 'Sure, why not!' but when you're a shadowdancer attempting to hide while covering the distance, how do you work out the penalty to the Hide check. -5 for moving less than your normal speed but more than half speed or -20 for running. What is normal speed when you're covering 90 ft on 30 ft base speed?

If a character wants to move more than twice their normal speed, he needs to use the Run action (unless you've got some funky feat that says otherwise). Double move is effectively a full-round action (taking a second move action in a round effectively eats up your standard action in that round), so the character wouldn't have any actions left to make a "triple move". In this case, the shadowdancer would suffer the running penalty; he's just not taking the full distance allowed to him by running.

And, keep in mind that you can normally only run in a straight line.

Pinotage said:
4) Drawing and retrieving items. You can draw a weapon as part of a move. Do you allow drawing of other items as well, say from a belt pouch or Heward's Handy Haversack?

Weapons are a special case, IMO, because sheathes / scabbards / etc. are generally made to be drawn from easily. (Keep in mind that you can *draw* for free as part of a move, but you can't *sheathe* for free!) Belt pouches, etc. are primarly made for secure storage, not necessarily for rapid removal. So, my gut call would be "no."

Heward's might be a special case, because, IIRC, the wanted item is supposed to magically appear at the top of the pack. So, that, I might allow.
 

Dr_Rictus said:
3) There's no rule requiring you to declare the entire path of your movement before you start it, nor to declare what other actions (such as talking, which is a free action anyway) you're going to take later in the round. There's no reason to believe you can't stop and decide what to do next whenever you want to.

Presumably, though, you'd need to complete the move action first or can you just stop and end your turn. So, for example, a character strikes and opponent and tumbles away by 10 ft, and then moves normally for the next 30 ft. During that 30 ft it passes an invisible opponent and draws an AoO. Does it need to complete the move or can it stop adjacent to the invisible attacker?

Or, if it was a run action, and you've cover more than 2x you base speed. Do you need to complete the run, or can you stop adjacent ot the thing that struck you?

Here's another one: Character has a base speed of 30 ft. He covers 40 ft when somebody spots an invisible opponent 10 ft from him and warns him. Does he need to go through with the remaining 20 ft of the double move as stated, or can he change direction based on the warning?

Pinotage
 

The main question is 'What action are you taking?' My speed is 30.

Situation 1. I'm taking the Move action to move towards the tower. After ten feet, the DM informs me that I've noticed someone.

I can continue to move - in any direction - up to another 20 feet, or I can stop, ending my Move action. I have a Standard action remaining this round, so I could attack the creature, for example.

Situation 2. I'm taking the Run full-round action to move towards the tower. After ten feet, the DM informs me that I've noticed someone.

I can continue to run - only in a straight line - up to another 110 feet, or I can stop, ending my Run action. Since I've taken a full-round action, I acn't do anything else except free actions this round.

-Hyp.
 

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