A few rules/logic questions.

Mostlyjoe

Explorer
Mostly fiddly bits.

* Where was it expressly stated that an unconcious foe/ally gets saves when forced movement pushes them over an object. I know this has been errated but I'd like a source. What's the logic besides preventing this potential instakill exploit in the way the game mechanics work?

* Oppertunity Attacks are only melee basic, but extra attacks from Warlords/Clerics can be Melee and Ranged basic correct? This is to prevent Wizard/Warlocks from using their bolts to do OA's right?

* What's your house rule to keep Barbarian Warforged from being unkillable. I'm sure the final version will fix the issue, but I'm just looking for a quick work around.

* Do you find the Dhampyr Quickling Druid = Speed 9 exploit bad or just weird?

Thanks!
 
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* Oppertunity Attacks are only melee basic, but extra attacks from Warlords/Clerics can be Melee and Ranged basic correct? This is to prevent Wizard/Warlocks from using their bolts to do OA's right?

Extra attacks from leader types will specifically say if they are melee only (which they usually are), or if they can be melee or range (or range only I suppose).

* What's your house rule to keep Barbarian Warforged from being unkillable. I'm sure the final version will fix the issue, but I'm just looking for a quick work around.

I'm not sure why they are unkillable, but my quick workaround is that I don't allow Warforged.
 

Mostly fiddly bits.

* Where was it expressly stated that an unconcious foe/ally gets saves when forced movement pushes them over an object. I know this has been errated but I'd like a source. What's the logic besides preventing this potential instakill exploit in the way the game mechanics work?

* Oppertunity Attacks are only melee basic, but extra attacks from Warlords/Clerics can be Melee and Ranged basic correct? This is to prevent Wizard/Warlocks from using their bolts to do OA's right?

* What's your house rule to keep Barbarian Warforged from being unkillable. I'm sure the final version will fix the issue, but I'm just looking for a quick work around.

* Do you find the Dhampyr Quickling Druid = Speed 9 exploit bad or just weird?

Thanks!

For the first question, I can't find anything that says unconscious characters get a save, but the part about conscious characters saving is in the PHB under Falling.

Opportunity attacks must be a melee basic attack as a general rule, though feats like Heavy Blade Opportunist overrule that. Attacks granted by a Warlord will specifically say if it's a "melee basic attack" or simply a "basic attack." If it says "basic attack," then yes, a wizard or warlock could use magic missile or eldritch blast, respectively.

I don't really understand the 3rd question, I assume you're referring to the warforged ability to take 10 on death saves. While this makes it so they will never die from failing death saves, they can still be killed by getting damaged to their negative bloodied value. If this is the root of your question, then knock them down and hack them up to kill them.

I do not understand this last question, as I don't know the definition of pretty much any of those terms.
 

On unconscious characters and saves...

In 3.5, an unconscious character got his full reflex save (except I think he loses his dex bonus). He dodges in his sleep. An unconscious high level rogue can avoid all damage from a point-blank fireball.

In 4e, an unconscious character is at -5 to defenses, but his Reflex defense can still be quite a bit higher than a fully conscious person just a few levels lower.

Given that, making a save to keep from being shoved off a cliff when you unconscious makes perfect sense. D&D characters (any edition) can do more things when they're unconscious than you can do when you're wide awake. They're just THAT COOL.
 

In 3.5, an unconscious character got his full reflex save (except I think he loses his dex bonus). He dodges in his sleep. An unconscious high level rogue can avoid all damage from a point-blank fireball.

"Unconscious: Knocked out and helpless."

"Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier)."

"A helpless rogue does not gain the benefit of evasion."

"A helpless rogue does not gain the benefit of improved evasion."

So, assuming you allow Reflex saves to helpless creatures (depends on the interpretation of 'room to move'), the rogue's best scenario is that he doesn't apply his Dex bonus, he takes a -5 for an effective 0 Dexterity, and he can't apply his Evasion. Assuming he makes the save, he still takes half damage from the Fireball.

-Hyp.
 

"Unconscious: Knocked out and helpless."

"Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier)."

"A helpless rogue does not gain the benefit of evasion."

"A helpless rogue does not gain the benefit of improved evasion."

So, assuming you allow Reflex saves to helpless creatures (depends on the interpretation of 'room to move'), the rogue's best scenario is that he doesn't apply his Dex bonus, he takes a -5 for an effective 0 Dexterity, and he can't apply his Evasion. Assuming he makes the save, he still takes half damage from the Fireball.

-Hyp.

See, this is what happens when I don't have my SRD online. :)
 

The interesting thing is that this apparently applies only to a rogue's evasion. If you had evasion from another source, such as a ring, it would technically still apply. So yeah, it is possible for you to just lie there and have all the fireballs miss you somehow. Unlikely, but possible nonetheless.;)
 

* Where was it expressly stated that an unconcious foe/ally gets saves when forced movement pushes them over an object. I know this has been errated but I'd like a source. What's the logic besides preventing this potential instakill exploit in the way the game mechanics work?

It's expressly stated on PHB p. 284 and DMG p. 44 that the target gets a save. It is nowhere stated that he doesn't get a save if he's unconscious. 4e generally doesn't contain explanatory text when rules continue to apply as they would otherwise do, only when there is an exception.

* Oppertunity Attacks are only melee basic, but extra attacks from Warlords/Clerics can be Melee and Ranged basic correct? This is to prevent Wizard/Warlocks from using their bolts to do OA's right?

If a power says you can use a "basic attack" it may be a melee or ranged basic attack (or a close or area basic attack, if you have such a thing).

I have insufficient evidence to say whether the designers considered a wizard using magic missile for an OA or had any particular intent towards it, except that this would be a bad idea for both the wizard and the speed of game play. It's a ranged attack against an adjacent target and would draw an OA in turn. Almost every creature can make an unarmed or improvised melee attack as an OA at any time, even if it only has a ranged weapon or an implement in hand.

* What's your house rule to keep Barbarian Warforged from being unkillable. I'm sure the final version will fix the issue, but I'm just looking for a quick work around.

* Do you find the Dhampyr Quickling Druid = Speed 9 exploit bad or just weird?

Can't say I'm familiar with those problems and I'm not going to hunt through the whole creature and class mechanics, or other posts, to guess what you mean. Please explain or link.
 
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I have insufficient evidence to say whether the designers considered a wizard using magic missile for an OA or had any particular intent towards it, except that this would be a bad idea for both the wizard and the speed of game play. It's a ranged attack against an adjacent target and would draw an OA in turn.

Except in most cases, a creature provokes an OA on its own turn, so if the wizard used Magic Missile in response, the creature would be unable to take an OA (since you can't take opportunity actions on your own turn).

This comes up with some Immediate Action Ranger Powers, for example, like Disruptive Strike, where the Ranger can make a ranged attack as an immediate interrupt when he is attacked. If the orc attacks him with an axe, the ranger can use Disruptive Strike to take a bowshot without provoking an OA from the orc, because it's the orc's turn.

-Hyp.
 

* Do you find the Dhampyr Quickling Druid = Speed 9 exploit bad or just weird?

You can be a speed 13 elf with just the PHB. Base 7 + 2 Running +2 Run feat (ranged attack penalty negated via a feat) + 1 Fleet Footed + 1 item. You can go higher and convert it to flight, swimming, or teleportation if you add in Adventurer's Vault.
 

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