SSuser
Explorer
Why does a flaming (frost, shock, corrosive) weapon deal an extra d6 damage? I hadn't given this any thought before, because I'd never played a character that crafted items. Now that I am playing a crafter, I've realized it makes no sense. What I mean is, a flaming dagger gets the same bonus fire damage as a flaming great sword. Why? Are the flames hotter on a shorter blade?
For the next home game I run I have been kicking around the idea of modifying flaming and the others. Flaming would cause an additional 1/2 weapon damage. So a flaming dagger would deal d4 damage + d2 fire damage. While a flaming great sword would deal 2d6 damage + d6 fire damage. This of course means that I would change the burst ability as well. Burst would deal one full additional weapon die in damage on a successful critical hit.
I may have gotten this idea from the one unconcluded 4e game that I played in, but meh.
For the next home game I run I have been kicking around the idea of modifying flaming and the others. Flaming would cause an additional 1/2 weapon damage. So a flaming dagger would deal d4 damage + d2 fire damage. While a flaming great sword would deal 2d6 damage + d6 fire damage. This of course means that I would change the burst ability as well. Burst would deal one full additional weapon die in damage on a successful critical hit.
I may have gotten this idea from the one unconcluded 4e game that I played in, but meh.