Branduil
Hero
Do all those bonuses stack?
Lead the Attack and Lance of Faith don't. The others do.
Do all those bonuses stack?
Not 100% true. Most daily attack powers have a miss effect, an automatic effect, potentially affect multiple targets, or are reliable (fighter mostly). There are, however, some powers (warlock mostly), that have sustained effects but no effect on a miss. Most of them even require repeated attack rolls to sustain because the effect is very bad for the target. I think there were 10-12 of them through the class chapter. So only most dailies are never wasted.This is fine, except it goes against the inbuilt characteristics of daily powers that they either a) always have an effect or b) are "Reliable". Daily powers are never wasted, they are just sometimes less effective than at other times.
Well that depends on your risk-taking personality. Just like if I asked someone whether they want either:
a) 100% probability of $20 given to them
b) 1% probability of $2000 given to them
Either way the expected return is $20, but one is "greater glory", but a lower chance, as one would expect from the most difficult enemy.
100% chance of getting $20, regardless of your choice, plus an additional 1% chance of $2000. Unless I'm getting this wrong, B really is the clear winner.ThirdWizard said:B! B!! *twitch*
This system quirk does seem to discourage Big Damn Heroes moments, doesn't it?
Could you elaborate?
This system quirk does seem to discourage Big Damn Heroes moments, doesn't it?
Since your most impressive attacks are most likely to be wasted on the boss, you use them on more vulnerable henchmen. So, those big action scene moments with Swarzenegger one-liners are comparitively rare. Instead, final boss fights are likely to consist of burning up a handful of unused powers followed by Punching Bag Combat.
Well that depends on your risk-taking personality. Just like if I asked someone whether they want either:
a) 100% probability of $20 given to them
b) 1% probability of $2000 given to them
Either way the expected return is $20, but one is "greater glory", but a lower chance, as one would expect from the most difficult enemy.
Interesting aside... There was an experiment done a while back which basically said people prefer moderate rewards, but are willing to take greater risks when it comes to punishments.
For example, more people would choose the guaranteed $20 than the 1% probably of losing $2000.
But more people would choose the 1% probability of losing $2000 than the guaranteed loss of $20.
The justification I heard was something along the lines of, evolutionarily speaking, when you're talking about whether you eat tonight or not, it's more important that you get something than get something big. On the flipside, when any setback no matter how small could mean you die, it's better to opt for the less likely setback.