A Game of Thrones RPG

Drew said:
How does the book handle aspects of the setting that haven'te been covered in the novels? Are there any spoilers? Are there any parts that seem glossed over so as to not spoil the books (the true nature of the lord of light, for example)?

Also, does the book assume you're playing during the time of the novels, or some other time period?

Finally...can you give me some stats for the undead creatures from north of the wall? :]

The setting sticks to the events of the first Novel, and covers background detail leading up to that novel. From my reading there isn't anything not already covered in the books, although having the history of the last 12,000 years summarized in one place is nice. Basically, events of the first book are covered, and the history found in the first three is provided, but there are no "spoilers" ... unfortunately.

The book makes the assumption your playing during the time of the novels, or in the time leading up to the novels. There are few places where it discusses the setting outside of what has been presented in the novels.

They present both the Others and the Wights in the bestiary. I'm actually surprised that they aren't presented as being more powerful than they are, considering how they are seen in the novels.

Wights are 4HD with a -1 Init, AC of 9 and Base attack/Grapple of +2/+5. They do 1d8+3 damage on a slam. They also have most Undead traits and possess the cold subtype. What is interesting is that the severed limbs of a wight will continue fighting once dismembered. (Limbs get severed on a critical)
 

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Having read through much of the book now (all of the d20 mechanics chapters, most of the other chapters except for Tri-Stat), I'm happy to report there are only a few editing errors that I've seen, and none are really bad/confusion-inducing. For example, no error has been so bad for me to remember exactly where it is. With a book as freakin' huge as this one, the editing is at least on par with your average WotC product, and probably superior. Well done, Guardians of Order!

And the Water Dancer prestige class? It was everything I hoped it could be. :D Rules for Reputation and Influence are quite cool, and I love how the Defects rules make your character more customizable AND canon-ready. For example, your Dothraki barbarian can take a defect that removes the armor proficiency and compatibility he'd normally get from his class (assuming Man-at-Arms or Raider) and take an extra feat or several extra skill points instead. If you want your Noble or Maester or Septon character to suck with weapons, but get something in return, the game allows that to happen too. Very very cool.

And I really like the Combat mechanics. No Attacks of Opportunity, which I personally don't care about either way. The Defense check and armor with damage reduction I feel really reflects the novels and would make for a great system in any "realistic" medieval game. I also like the optional Fatigue rules, reflecting say Bronn's fight at the Eyrie or the Red Viper vs. The Mountain that Rides.

So, who's gonna start an EN World AGoT online game for me to play in?
 

Still waiting for my copy of the PDF. :(

It's my own fault. I pre-ordered the book very late in the game, and Mark at GOO had already sent the original distro list to DTRPG, and then left for GenCon. Here's hoping he'll get back soon and be able to get it out.

Pity. I've got a great idea for a campaign kick-off, modifying the old "Harkwood" adventure from GURPS Fantasy.
 

Enforcer said:
So, who's gonna start an EN World AGoT online game for me to play in?

Ooh, that would make me want to play an online game. I REALLY got to get this book.
And Serenity. And then play a different game all week.
 

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