Pielorinho
Iron Fist of Pelor
As we've discovered in our games, if you're a large brawny guy, it's almost always to your advantage to engage in grapples when you fight humanoids: although you might lessen your own damage output, you'll probably come close to negating the humanoid's damage output by grappling him and preventing him from using his own weapon effectively. This holds true for large elementals, large demons, large giants, large beasts, etc, and ends up making most creatures with any intelligence fight very similarly.
One good tactic for such big creatures to use is to make multiple grapple attempts against an opponent. The opponent will use an AoO to negate the first attempt, but won't have an AoO left over to negate the second attempt, and presto! Grapple happy.
I'm thinking of instituting the following changes to grappling, to make it not such a great tactic for everyone:
* Absent the Improved Grab special ability, attempting to initiate a grapple is a standard action, not an attack action. This means you can only attempt to initiate a grapple once in a round.
* Size differences give a +/-2 bonus/penalty, not +/-4.
What do y'all think?
Daniel
One good tactic for such big creatures to use is to make multiple grapple attempts against an opponent. The opponent will use an AoO to negate the first attempt, but won't have an AoO left over to negate the second attempt, and presto! Grapple happy.
I'm thinking of instituting the following changes to grappling, to make it not such a great tactic for everyone:
* Absent the Improved Grab special ability, attempting to initiate a grapple is a standard action, not an attack action. This means you can only attempt to initiate a grapple once in a round.
* Size differences give a +/-2 bonus/penalty, not +/-4.
What do y'all think?
Daniel