Hussar
Legend
Shhh. Gamism is okay when it's in line with grognard sensibilities.But this doesn't seem to make sense - why would a supernatural effect make an Elf age more than a Halfling more than a human?
Shhh. Gamism is okay when it's in line with grognard sensibilities.But this doesn't seem to make sense - why would a supernatural effect make an Elf age more than a Halfling more than a human?
It's a supernatural effect why can't it age you a percentage of your life span, rather than a number of years. Either makes as much sense as the other being supernatural in origin.But this doesn't seem to make sense - why would a supernatural effect make an Elf age more than a Halfling more than a human?
I think he took it that way. Not everyone treats or enjoys RPGs as just a game, like a playing monopoly or checkers. I'm reminded of the saying from Bill Shankly which in his case was about football, but can be applied to anything someone is passionate about.It isn't about the gameplay being light and casual. The line in the movie was uttered by a drill sergeant, for goodness sakes. He was neither light, nor casual. But, he knew that people had to work together.
It certainly can, but I do not see anyone arguing along the same lines for hit point loss and ability point loss. Why are we making age loss the exception?It's a supernatural effect why can't it age you a percentage of your life span, rather than a number of years. Either makes as much sense as the other being supernatural in origin.
It would seem that some of us are trying to "win" an argument about what fun means.I'm afraid I'm going to have to go back and reference a point @Vaalingrade made. We're arguing about the definition of fun and quibbling over what it means to agree or tolerate a particular rule. What are we even talking about really?
If it were my decision to make i would say that the aging is relative to both the species and the context of the scenario.But this doesn't seem to make sense - why would a supernatural effect make an Elf age more than a Halfling more than a human?
We always have to assume that at least some people are viewing the book for the very first time. Experienced DMs are going to enforce rule 0 whatever the books say. At least those that view it as worthwhile. A new player wouldn't read that rule the same as Gygax's final paragraph in the DMG which is the source of rule 0 originally.I'm not sure where you are getting any of that. To me, Rule 0 is unchanged, but they've re-worded it to remind us to be empathetic and try to look at the situation from the point of view of the others at the table as well as our own. This just seems like good advice...kinda basic. I'm not sure where the pushback is coming from, or the notion that DMs are going to be forced into anything.
I fully concur with the new statement, and nobody forces me into nothin'.
Not in my games but on these boards yes.Indeed.
And yet whenever one brings up the idea of adding level drain, forced aging, and other similar major mechanical setbacks back into the game as possible "loss conditions" alongside death the responding chorus of "Noes, noes, that's not fun, not ever!" is loud, long, and persistent.
I navigated there from DnDBeyond. T'was a winding path...
I agree with you that this "Rule 0" is evidently not part of core. The House Rules wording in the 2024 DMG implies that DM proposes rules changes, but ought not to impose them if their players do not like them.
As things stand, I feel like they'd have done better making the Pinebrook Rule 0 their template for the 2024 DMG House Rules. The resultant norming would have semed to me more fruitful.