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Tips for Dungeon Masters
Here are some tips for DMs that can help them run great games:
Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing someans the game is more fun for everyone.
Be Supportive. The players and the DM are all on the same team. DMs aren’t playing against the characters. The DM wins when the players have fun and the story is exciting and memorable.
Use “Yes, and …” or “No, but …” Allow the players to succeed as much as possible, and let them participate in the telling ofthe story. If they want to try something unexpected, try to say“yes” and then work their ideas into the story. If you have to say “no” to a player’s idea, suggest options that let them do something similar
I'm undecided at this point whether the title ought to imply that only DM can access the option presented. FTM are "tips" the same as rules?