Vaalingrade
Legend
Ah, so it's not a castle but a spite rectangle built to make a point that only one person at the table gets to try to be a smartass about someone saying they're going to talk to the king."The guards stab you".
Ah, so it's not a castle but a spite rectangle built to make a point that only one person at the table gets to try to be a smartass about someone saying they're going to talk to the king."The guards stab you".
I'm not @TwoSix, but here's my answer:and why is that really such an issue?
Ninja'd!Because it puts me in a position of having to have my creativity verified as accurate.
You always have to see bad faith everywhere, haven't you? Your world must be so miserable.Ah, so it's not a castle but a spite rectangle built to make a point that only one person at the table gets to try to be a smartass about someone saying they're going to talk to the king.
Then it's not just Crawford and the DM we're considering, is it?Not if the players agree with him. But that's apparently not a factor.
Because this was supposed to be an example of a bad player.QUOTE="Oofta, post: 9509081, member: 6801845"]
Why does it matter? The player went out of their way to prevent the success of the rest of the party when they had a clear goal.
I would say there are different opinions on the subject, and all are valid. But saying, "many of us (and a growing many) think you're wrong" is just a way to artificially inflate the validity of your subjective opinion.Strange reply, considering we are talking about a fantasy game.
Sure, if CSI suddenly started a vampires take over Chicago story arc, it would seem strange. Although, stranger things have happened in TV and movie land.
I'm not really sure what your point is. Are there tons of movies and TV shows set in the "real world"? Well, yeah. So?
Again . . . if you are a DM who puts your own world-building ahead of player collaboration, that's fine if it works for you and your gaming group. But increasingly, that seems very unfun to many of us.
For an unfamiliar IP, I just have to go read a book or watch a movie. That's easy. Asking a DM a bunch of questions about the setting is a pain in the neck.
"I go into the castle to talk to the king"You always have to see bad faith everywhere, haven't you?
It's about being respectful of others' preferences, even if you don't share them. "Knock-off" is pejorative in common parlance.Well, the more derivative a setting, the less compelling the argument about how it expresses a particular vision etc.
Doesn't have to be unplayable to be bad. Example: "You can only participate in combat if you are standing on one foot at all times while responding." That's a limitation. I don't see how it would in any way actually help creativity. It certainly doesn't make the game unplayable for a typical person (a friend with inner-ear issues would find this unplayable though), but I think you'd agree that it does nothing to encourage creativity. Or: "You only earn experience during a session if you brought snacks with you." That doesn't make the game unplayable in the least....but it also doesn't actually make play any better (and could easily make things worse).I'd say there is no such thing as a good or bad limitation unless the game becomes completely unplayable as a result. The limitations are just the boundaries of the setting. Whether those boundaries are good or bad would be subjective not objective and depend on the group.
I wasn't speaking of any specific limitations. I'm just saying that you can't claim that limitations are always good and thus a lack of limitations is always bad. That is simply not true. There are many things that contribute to creativity, yet many of those things can also detract from creativity if done unwisely.So I think the limitations I am putting forth are at least acceptable to a portion of the playerbase and as such are fine.
I don't really see how that isn't compatible with what I said, so I'm kind of confused.A faraway country may only have a Greyhawk level description on day one but it will be fleshed out more if I go there.
I never intentionally misunderstand anyone. Unfortunately, I don't really know what to do with this statement.I don't think you do it on purpose but you do misunderstand me a lot.
And I reject the notion that the DM's role is one that deserves any special deference or trust from the word "go." Respect, trust, and enthusiasm are earned, the DM is not entitled to them simply by dint of having done pre-writing.Edit: It has nothing to do with the DM doing no wrong. Players have roles and DMs have roles.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.