Micah Sweet
Level Up & OSR Enthusiast
Well, a lot of people seem to think Astaroth is pretty cool. I always liked it back in the day. I don't see how liking it has anything to do with how you run games.Why would I want my RPGing to resemble a MMO?
Well, a lot of people seem to think Astaroth is pretty cool. I always liked it back in the day. I don't see how liking it has anything to do with how you run games.Why would I want my RPGing to resemble a MMO?
Are we allowed to take people to task for pejoratives then?It's about being respectful of others' preferences, even if you don't share them. "Knock-off" is pejorative in common parlance.
Absolutely. Here is the text:Do they actually say that (I honestly do not know)? That would be pretty short-sighted of them (WotC) in my view.
How do you reconcile the above (should it exist) with what is stated in the DMG where it very matter of factly states the DM is the master of the setting and decides what is allowed and what isn't?
Choosing a Race
Humans are the most common people in the worlds of D&D, but they live and work alongside dwarves, elves, halflings, and countless other fantastic species. Your character belongs to one of these peoples.
Not every intelligent race of the mlutiverse is appropriate for a player-controlled adventurer. Dwaves, elves, halflings, and humans are the most common races to produce the sorts of adventurers who make up typical parties. Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Drow, a subrace of elves, are also uncommon.
No one said anything about "walking up to the gates". The just said the went into the castle, and there are many ways a PC might try to get into a castle, and when I asked for clarification, all I got was a snarky response. That's a bad faith player, refusing to engage properly with the game. Not only are they stabbed, they are out of the game. No one gets to be snarky, because that isn't fun for anyone other than the snarky player."I go into the castle to talk to the king"
Options for Response:
"Okay, so the guards stop you at the entrance to the keep and ask your business."
or
"Tell me exactly how or you will be stabbed"
Yup. I'm the one in bad faith.
Really? Are we really going here? This isn't even an argument, it's just a strawman."hey guys, i'm using a star wars setting, you can be any species, from any planet, and go anywhere and do anything that's in star wars"
"what? i ONLY get to be ANYTHING from star wars? but that's so limiting!"
Providing opportunities within the setting for adventure that the players can pick and choose from (while always allowing for the possibility of the players doing sonething else) is a railroad to you? That's, like, the definition of a sandbox.If the players aren't interested in taking the game seriously in the way the GM aspires to, does anyone think that rule zero is the solution?
Right.
This seems to be less about the players engaging with the setting and more about the GM wanting to run a railroad (or something in that neighbourhood) while not being willing to be upfront about that.
And it's certainly a long, long way from the sort of approach to RPGing that I'm looking for. (As player or GM.)
If a DM limits a campaign to human only why would that be an issue? Depending on what they have in mind, it might be interesting. Or not. But that limitation alone doesn't tell me much if anything.Really? Are we really going here? This isn't even an argument, it's just a strawman.
We are very clearly talking about people NOT doing this specific, exact thing. We are very clearly talking about people saying "we're playing Star Wars, but you can ONLY play humans. Nothing else. Period."
For me? I think some DMs need to get over themselves and learn that ban-this, ban-that is actually a pretty destructive way to run games.I think there should be initial trust. But even if a DM for no reason other than he just hates a particular race, spell, class, magic item etc..., I think the DM has the right to remove it. He is not going to be a good DM with something he hates irritating him at every turn. We need more DMs and even if you don't like what he or she is offering you can just choose another DM.
I'm willing to hear what they have to say. I, too, believe I can suss some of this out relatively early (most of the time). One of the things that enables that is looking at whether they're open or closed to other ideas, whether they're ban-this ban-that or generally much more chill, and how sensitive they are to disruption of their preconceived notions.I give a DM the benefit of the doubt going into the game. I can usually tell fairly early if a DM is not the type I like.
Maybe we should just leave twisting words into the worst possible result for genie wishes or even better, never.No one said anything about "walking up to the gates". The just said the went into the castle, and there are many ways a PC might try to get into a castle, and when I asked for clarification, all I got was a snarky response. That's a bad faith player, refusing to engage properly with the game. Not only are they stabbed, they are out of the game. No one gets to be snarky, because that isn't fun for anyone other than the snarky player.
If, rather than saying "I go into the castle and see the king" (intent, not an action), they had said "I walk up to the castle gate and ask to see the king" (action), they might have been turned away, the might have been admitted, they might have been asked for a skill check, depending on the situation.
At least in my case, it tells me that that DM doesn't really understand one of the main draws of the Star Wars setting.If a DM limits a campaign to human only why would that be an issue? Depending on what they have in mind, it might be interesting. Or not. But that limitation alone doesn't tell me much if anything.