D&D General A glimpse at WoTC's current view of Rule 0

It’s a castle. Being well defended is implied in the name.

A Royal Residence is all three of those things. And there is no way any head of state will just meet with any old person, like ever.

And in my experience, in D&D, when a player says they want to “meet” the king, their purpose is to assassinate the king.
Yea, we definitely run different kinds of games, then.
 

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You're really got to stop assuming everyone has the ultra-sandbox approach you do, man. In most cases just following the flow unlimitedly is not what GMs are interested in doing, and to assume they will in this situation is just projecting what, as far as I can tell, is pretty fringe approach on the rest of the hobby.
Sounds awesome to me. From my perspective that's the dream.

But my opinion is just as subjective as everyone else's.
 

My 30 years of anecdotal experience support it. I don't think a campaign would last two weeks with my players if I just gave them whatever they wanted. Being gamists they want everything now. But DMing gamists requires you make them work for it and that is what good games are made out of. Your style preference may be different.

To be a little blunt, that's not a good reason to universalize it or even generalize it. I have to point out you're not the only one in this thread who's been at it a while. All it says, at best, is how your players and ones you've encountered would operate. No one here, including those of us who've been at it longest, can really say how representative our own experiences have been.
 


If you're being serious, then that is a perspective I barely understand and will likely never share. For me things need to have an existence outside my personal imagination to be immersive as a player.
100% serious. And as soon as I mention something I've created, it's no longer my personal imagination, it's part of the shared fiction.

If I'm immersed in my character being drunk and angry in a bar, I don't want to ask the DM who the bar patrons are around me. I just want to narrate my character punching the nearest dude.
 


For an unfamiliar IP, I just have to go read a book or watch a movie. That's easy. Asking a DM a bunch of questions about the setting is a pain in the neck.
I kinda feel otherwise, but this probably has more to do how different people internalise information. But to me having an actual person with whom I can interact and ask questions about the things I feel are relevant is more useful than a massive tome of information that I need to read and memorise. Besides, some GMs write such tomes. I don't, I try to keep my written world information relatively brief, just covering most important facts and general vibes, and more detailed information can be filled in as needed.
 


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