Are you able to say something more about that? I mean, I can conjecture but that might be a bit rude.The problem is the same issue you seem to have with our preferred playstyle: we find it un-immersive.
Are you able to say something more about that? I mean, I can conjecture but that might be a bit rude.The problem is the same issue you seem to have with our preferred playstyle: we find it un-immersive.
Sorry, I got my searches confused.Mate. That quote of mine is not even from this tread.
it is the goal for some people create an impression of being a person living in a fantasy world like we live in the real world.
Given that it is now agreed that some people find having to frequently go back to the GM for information and permission at odds with immersion, I think we can see that the notion of "living in a fantasy world like we live in the real world" has no general connection to only the GM can ever establish anything about the shared fiction other than the PC's bodily or mental movements.Both the GM and the real world are external to you. You cannot decide how the world is, it is determined independently of you.
It stops exploits and power-gaming!I'm not sure what's gained by always saying no to this.
Once we accept that it is obvious that players might want to foreground and make salient stuff that is only implicit background - the most recent example is @soviet's discussion of the band not far upthread - then the question becomes, what process is used to handle this?Yes, the players can focus on stuff that was initially just background and bring it to the forefront and make it the focus of the action and attention. This to me seems rather obvious.
It's not. To be railroading the GM should choose which foregrounding to allow and which to block based on desire to guide the game towards some specific direction, and I don't think these sort of decisions are generally done on such basis.Once we accept that it is obvious that players might want to foreground and make salient stuff that is only implicit background - the most recent example is @soviet's discussion of the band not far upthread - then the question becomes, what process is used to handle this?
Here are two options (they are not the only ones):
(1) if a player declares an action that renders salient some such implicit thing, the GM rolls with it and finds out what happens.(2) If a payer declares an action that renders salient some such implicit thing, the GM tells them the thing doesn't actually exist/obtain.
I think the relationship between process (2) and railroading is obvious.
I agree. I think this is all pretty reasonable, and yes for sure different groups will have different levels of permissiveness or tolerance for how much of this 'filling in the expected details of the scene' they want.Yeah, if I had no particular conception regarding some minor detail, and what the player asks* or assumes fits the general vibe I'm going for then I might just as well roll with it.
And I am sure in practice in very game players infer some things that were not directly mentioned. But are sorta arguing about the scale of things that can be inferred. But these probably depend a lot on the each group's, and particularly on the GM's style. For example I think I am more verbose and detailed with my descriptions than a certain GM whose game I play in. So in my game there might be less that needs to be inferred. For example I feel that if there was band or a musician present in a bar, that is the sort of thing I would mention unprompted.
* And indeed similar thing happens with questions. LIke if the GM had not thought about the band or a musician, and the player asks "Is there a band?" then it might indeed make the GM decide that there is, thus the question effectively causing the band to materialise.
Railroading is about control, not about motivation.To be railroading the GM should choose which foregrounding to allow and which to block based on desire to guide the game towards some specific direction, and I don't think these sort of decisions are generally done on such basis.
Hence why I posted this upthread, in reply to @Oofta:Which is why I think the wording used by other posters, that it's 'world bending' or 'immersion breaking', is not helpful. It's not something jarring or extreme, it's something that almost every group does to some degree.
So now the boundary between "world-bending power" and "not every single details needs to be out of the mouth of the DM" is to be drawn exactly where you draw it in your play?
I don't agree. It requires intentionality, and also is more of a macro scale phenomenon. Saying that there is no band, because I imagined a small and quiet bar is not railroading by any reasonable or usable definition of the word.Railroading is about control, not about motivation.