Paul Farquhar
Legend
Then you are not playing a game. You are engaged in collective story telling, which is fine and all, but isn’t playing a game.I make things difficult for myself all the time. As a player. In D&D. 5e, specifically.
You were wrong earlier, and you are still wrong now. Failure is perfectly possible, as are various degrees of success, as in the example I just posted.As I posted earlier, you can't really LOSE in 5e.
It’s likely that the players will succeed to some degree, but any statistician will tell you “likely” is very different to “certain”.
If I sit down to do a puzzle, it’s likely that I will solve it, because I choose puzzles of a difficulty that I can solve.
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