Morkus from Orkus
While I have a similar playstyle to [MENTION=29398]Lanefan[/MENTION] and some others, we do have our differences. I like that the PCs are heroes of destiny. What I don't do is have only people of destiny allowed to be members of a character class. You might have a dozen fighters in the competition, but the PC fighter is probably the only one fate is following closely.Interesting... Don't you guys (I mean you, [MENTION=29398]Lanefan[/MENTION], and there have been a couple others) often discuss things in terms of playing a game in which the PCs are NOT picked out by fate. Where in fact they are simply nobody special, unless perhaps they actual manage to forcefully inject themselves into the wheels of fate (and I would assume this to be a difficult process which rarely succeeds). So, I wouldn't think you would advocate for the use of encounter tables which would require such an interpretation.
I mean, even in a 'you are nobody' type of game maybe PCs draw a little attention, make a few enemies, etc. and see more action than Joe Farmer, and I doubt you'd find that objectionable to a certain degree. Still, I am just curious what your take is on this Gygaxian/Anesian design element which was particularly prominent in AD&D.