A TPK is about to occurr. One PC might give resolutive help, but dares not because metagaming. Players and Gm pause for a moment... what happens then?
I'm sincerely curious on how [MENTION=23751]Maxperson[/MENTION] would approach it
A TPK is about to occurr. One PC might give resolutive help, but dares not because metagaming. Players and Gm pause for a moment... what happens then?
I think that it's fine to show that something is inappropriate. However, a dictionary entry for the definition for 'rationalization' is neither relevant nor demonstrates how what you describe is inappropriate. You actually have to make an argument using reason and connected support that works in your favor. A dangling dictionary definition is just lazy. If you had not included it, then nothing about your argumentative thrust would have changed nor does it add any argumentative weight to what you wrote.Nice joke there.
However, in a discussion over the appropriateness of metagaming, showing that something is inappropriate is not pedantic. It's relevant.
How is "metagaming" not a pejorative when "it's a defined act that [you] view as cheating" and has decidedly negative connotations?Metagaming is not a pejorative. It's a defined act that I view as cheating. If you don't, great. I wouldn't play in that game, but you are welcome to use it. Railroading is not a playstyle, so it's not a pejorative for a playstyle. "Mother May I" on the other hand is only used as a pejorative for a valid playstyle that doesn't actually involve any "Mother May I."
The point is a valid one. Steal $100 or steal $100,000, both are bad. Sure, it's a matter of degree, but it's a matter of degree between two bad things.
So I'm going to counter with the players being the jerks. They went into a game knowing that the DM doesn't allow metagaming and by virtue of sitting down to play, they agreed to those terms. Going back on it later with the troll is fairly jerkish behavior.
And once again, denial does not equate to "Mother May I."
Metagaming being out of character knowledge being brought into the game is the standard(by far the most common) definition. Sure, you'll get corner cases like [MENTION=42582]pemerton[/MENTION] who like to try and redefine things to fit their narratives, but that doesn't work and just ends up causing arguments.
To be honest, it's a pejorative no matter what your intent behind the use, so I really don't care why you are using it. It's a term that does not belong in civil conversation.
If he allows some metagaming, he allows metagaming. You either allow it(in whole or in part) or you do not.
Theft is theft. Cheating is cheating. Metagaming is metagaming. A difference in degree does not change that for me. If someone altered 1 die roll, and another person metagamed the module, I would treat them both the same. They would get their one warning and the next instance of cheating would be their last at a game that I run.
Since you seem to feel that degree matters, and metagaming a troll is okay, but metagaming a module is not, where do you draw the line? At what point does metagaming become cheating for you?
Interesting that your examples - whether intentionally or not - also imply a degree of social interactivity. Solving crosswords is usually a solitary pastime, while debating is by definition going to involve other people.I'm not sure what the basis is for your conjecture. To explain by way of comparison: Some people like solving crosswords. Others like debating at seminars. The former is pre-structured. The latter is social, and has a responsisve and evolutionary dynamic. Both are intellectual and require good command of one's words. I don't see what reason there would be to think that solving crosswords, in general, should be more enjoyable.
They are also devices for telling a knowledgeable player playing an ignorant character when the player knowledge may be used (success on the skill check) and when it may not (failure on said check).These are devices for allowing an ignorant player to oblige the GM to inform him/her.
They don't tell us that players who are already informed are meant to do whatever-it-is that you think they're meant to do. (And frankly I don't know what that is.)
A DM might scrape around to try and find an out clause - give a PC a more or less difficult roll to know the relevant info even though she otherwise might not - but if it comes right down to it and the out-clauses fail, then TPK it is.Numidius said:Mother, meta i?
A TPK is about to occurr. One PC might give resolutive help, but dares not because metagaming. Players and Gm pause for a moment... what happens then?
M:tG is almost nothing but metagaming, or so it sometimes seems.I don't think that "metagaming" is a helpful or accurate term for TTRPGs. If we were talking about the "metagame" of League of Legends, for example, then we are talking about tier lists of characters, strategies, counters, etc. Likewise, if we were talking about the "metagame" of Magic the Gathering, then we would likewise be talking about deck builds, strategies, counters, etc. If we are talking about the "metagame" of a sport, then we are talking about winning strategies, fouling, clock management, etc.
I'll counter by saying it's on the player to think as her character would think and use only the knowledge that her character would have. It's then on the DM to ensure that enough information comes out to allow the player a reasonable idea of what knowledge her character has or doesn't have.If one had no knowledge of D&D, then one would probably believe that the "metagame" refers to effective character builds (i.e., optimization), dungeon navigation/combat strategies and tactics (e.g., 10-ft. pole, retainers hauling loot, attacks of opportunity, gaming advantage, etc.), resource management (e.g., 15-minute adventuring day, etc.), reward systems (e.g., gold = XP), and the culture surrounding play. In fact, such a player would likely even assume that having knowledge of troll counters would be encouraged, since knowing the meta is typically regarded as a sign of system awareness and player skill/mastery. TTRPGs is really the only medium that uses "metagame" as a pejorative used for DMs to shout at players for "ruining" what they planned. And yes, this use does foster in the players a "DM decides" approach that is at least comparable to MMI. Because implicit in this is the player having to constantly play with the question "Is it permissible, DM, that my character knows this?"
I'd say it would depend on how the players approach it all as PCs. If they skip the town and head straight to the Caves then yeah, they're on their own and metagaming might become a problem.And some metagaming seems inherently impossible. Let us imagine that we were running the Caves of Chaos in the Keep on the Borderlands. There is a Total Party Kill. The party rolls up new characters. The reality is that these player characters will play things differently albeit with knowledge of the prior scenario. Party 1 cared about talking to the different NPCs. This time Party 2 doesn't give a flying duck about it, because they just want to get back to the CoC. Per (TTRPG) definition, that's metagaming. But the DM forcing them through those hoops again would also be largely performative, if not a punitive.
They arrive at the CoC. Which cave will they pick? Is it metagaming if they pick the cave they knew they experienced the TPK? (Probably.) The players know that the cave likely has less monsters in it now. The players know that their old loot is there on the bodies of the corpses or looted by the orcs. So they pick Cave no. 4 and resume orc-killing.
I've just above provided a fast-track means of achieving this end which is also perfectly plausible in the fiction.I think it is as much as [MENTION=6785785]hawkeyefan[/MENTION] said: this basically informs the DM what the players want to engage. They don't care about playing through the red tape again; they want to resume what they had previously been doing prior to the TPK.
Wouldn't you say that this is probably the crux of contention?I'll counter by saying it's on the player to think as her character would think and use only the knowledge that her character would have. It's then on the DM to ensure that enough information comes out to allow the player a reasonable idea of what knowledge her character has or doesn't have.
The extent of the "problem" is generally exaggerated.I'd say it would depend on how the players approach it all as PCs. If they skip the town and head straight to the Caves then yeah, they're on their own and metagaming might become a problem.
I'm not so sure. All you are doing is creating a post hoc in-game justification for the metagaming (with big spoonful of self-delusion) rather than actually stopping the metagaming.However, I'd say they should have to interact with the town NPCs again,...
And voila: metagaming issues largely headed off at the pass.
I've just above provided a fast-track means of achieving this end which is also perfectly plausible in the fiction.
You say this like it's a threat of punishment.As an aside: Monster knowledge does matter in my games, and if PCs start charging a troll with fire w/o making a monster identification check, they may just end up running into Trolls that are healed by fire.
How do you expect the combat with trolls to unfold if players know that trolls are vulnerable to fire, but you want them to play their PCs as ignorant? Do you expect the player to allow his/her PC to be killed by the trolls, in the name of roleplaying the PC's ignorance? If not, how do you envisage it unfolding.Let's say I'm playing a game with a "scholar" class or character type. My character's strength is the things that he knows. If any player can just declare that they know everything about monster X, then my characters role in the groups is greatly diminished or even made totally unnecessary. Even if I were not a scholar, but my character had invested in knowledge skills (over other abilities), then again I could be "playing the game wrong" if the GM was willing to just give out the info my character should have unique access too, to any PC.
Or if I were a GM and expected the players to invest in such skills/abilities, and that discovering a monsters weakness to play a major part of the game's combat... then I sure wouldn't allow players to simply declare that they know all about whatever monster
You say this like it's a threat of punishment.
But if you want to play a puzzle game, then you need to set puzzles to which the players don't already know the answers. I can't see how that's not obvious.
How do you expect the combat with trolls to unfold if players know that trolls are vulnerable to fire, but you want them to play their PCs as ignorant? Do you expect the player to allow his/her PC to be killed by the trolls, in the name of roleplaying the PC's ignorance? If not, how do you envisage it unfolding.
Wouldn't you say that this is probably the crux of contention?![]()
The extent of the "problem" is generally exaggerated.
I'm not so sure. All you are doing is creating a post hoc in-game justification for the metagaming (with big spoonful of self-delusion) rather than actually stopping the metagaming.![]()