L
lowkey13
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*Deleted by user*
No. That's your attempt to define MMI in a way which (you hope) doesn't include your own play because you won't accept other people applying an MMI label.
Player asks, but is powerless to invoke any mechanical resolution to ascertain outcome. GM decides. Absolute rock solid Mother May I play happening right there. To argue otherwise is nonsense.
Again, no. The point is that there are styles which are definitely not Mother May I because, for example, an action resolution system is well enough described that it can answer the question 'Are there sect members at the teahouse?' without the GMs preferences or judgements being part of it.
There are also games which say 'If you can't agree, the table decides'. Which at most tables sees the GM outnumbered by players about 3 or 4 to 1.
There are systems where a player spends a bennie and says 'The sect members are drinking at the teahouse tonight' and it becomes true.
Definitionally, none of the above are Mother May I games.
But one can only discuss such systems honestly if one is also honest about the playstyles which don't feature these properties.
So exactly why are you still participating in a thread which in post 2, page 1, you (falsely) said you weren't going to post in? Is it to learn something?
So exactly why are you still participating in a thread which in post 2, page 1, you (falsely) said you weren't going to post in? Is it to learn something?
Not sure if you're agreeing or not....
Which only makes it DM side, not strongly DM side. D&D is weakly DM side, because all it takes to switch the facing of the game is for the DM to say, "Okay guys, you guys can create contents by doing X, Y and Z. The game is now primarily in your hands." It's that simple. Were it strongly DM side, you'd have to change many rules for that to happen.
Raises hand.
If the situation is such that I (or the player) need to know precise distances, if I don't already have the requisite map to hand I very soon will; even if it means drawing out then and there a more detailed version of a general map I already have. (even better if it's a shoreline or marine setting; I've about a 6-inch-thick stack of old marine navigation charts of the coast here and if really stuck I'll just pull out one of those that looks close, tell the players to ignore any names of features or places, and use that.)
You can, but is it likely that you do this in all cases? Often players choose to follow courses of action which take them 'off the map'. This is (almost) impossible in the dungeon environment, but quite easy in 'wilderness' settings. You MIGHT have made such a map for the case depicted in Pemerton's post, and then maybe you wouldn't have considered Fly, and thus the deciding factor there COULD be effectively 'time as a resource'. Its just not consistently a resource, not in the way 'gold' is a resource, where there is in principle a completely specified system for determining how much gold you have, and how much you can acquire by various activities.Fair enough, and sometimes that's all you need in any case. But if there's a reason to go more detailed then why not make a more detailed map for that area?
Of course, but what that 'rate' is will be entirely at the DM's discretion. Nobody else in the game has either the authority nor the access to whatever (however meager it might be) information which would make such a judgment possible. In effect it is "whatever the DM says it is." and usually its a choice made for dramatic reasons of some sort.A hard-and-fast rule here wouldn't be all that much use, really, as every situation is different. One BBEG might be in a situation where there's a large pool of potential new recruits around her while another might not have access to any and a third can only "recruit" what she generates herself via Animate Dead. And even then for me it'd come down to some sort of die roll just to inform me what actual recruitment was achieved vs. the best-case scenario for the BBEG.
That said, recruiting or "restocking" is something a DM ought to keep in mind if the PCs leave the area for any length of time.
Why wouldn't it make sense to have a detailed list of recruits for a BBEG in a module? Heck, detail exactly what lair each one came from, and when and by what route they travel to the place where they're inducted into the ranks of the bad guys! I think we know the answer, it is just not important to have all this numerical precision, because the idea is to come up with fun numbers, not objectively sensible ones. Its also a waste of precious space in the module where it is, again, a lot more fun to add additional encounters and other goodies.Decide, or roll for, whatever; yes - and again a hard-and-fast overall rule would tend to get in the way of this kind of fluidity. A guideline in a specific module, however, where the BBEG's potential recruit pool is known and noted in the write-up, can be of great help.
I'm not following you, here. Are you mocking my post? Because there was a lot of non-violent conflict resolution with samurai, gun fighters, and 15th century Italian Nobles. Politeness in all those cases was strongly emphasized. A correlation doesn't mean that idiots and hotheads suddenly stopped existing, but the culture that existed around all of those was highly structured with many conflict de-emphasizing rituals and rules of behavior.
And, yes, of course there are multiple factors -- nothing in social interactions ever boils down to one factor. Pointing out an interesting article that found and explained an interesting correlation isn't an argument for, "this is it, guys, the answer to all society's ills!"
Or did I misread you and owe you an apology?
So did I. Of course, that's not what you asked. What you asked was, "You're defining "not DM facing" by saying that the DM can give players permission to add things. Really?" and that's not my definition. There more involved than the DM just saying, "Hey guys, I give you permission to add things."
Of course not. That would be silly and wouldn't happen in a player facing fame. The DM is giving up the power and altering how the game is played.
There's nothing else there except the DM giving permission to the players to create content in limited areas. If you have more to your definition, Max, then you haven't shared it with the class.
I really don't see how you don't see that you saying "The DM is giving up power" is, in any way, NOT the DM giving out permissions, which means the power is the DM's and not the players. This is the opposite of player-facing and is, in fact, the core definitional aspect of DM-facing -- ie, the DM has the power, the players do not.
Hmmmm, what game prevents this? I mean, maybe you would find it unusual to do this in a game like Paranoia perhaps, but in a mechanical sense it is no more in favor of GM power than D&D is. The real difference is tone and genre. Paranoia expects the GM to screw over the PCs. Clearly this means putting content and story on the player side would mean having the players betray their own characters. Its possible, and might even be an amusing variation of an already rather whimsical game!
I would classify 'classic' D&D (everything previous to 3e) as a hard DM-centered game. The DM makes up all content, the DM adjudicates all actions and is expected to deny them based purely on his own judgment and in accordance with his own pre-generated fiction if he wishes. OD&D even recommended that the players be denied access to their own hit point totals! There is no point in D&D where it is assumed that players will invent content, and the VERY few places where Gygax advises that they might make up something it is explicitly stated that this is entirely under the DM's aegis and the player is only exercising some delegated authority at the convenience of the DM.
I understand it won't always be played this way, but that just goes to show that NO RPG can really enforce a certain mode of play. It is likely possible to craft a game that has mechanics which really are unworkable and nonsensical if the players are granted any access to the GM's prerogatives, and maybe such a game DOES exist. It would be 'harder' than D&D, but I have never seen it, and thus if I had to put D&D on a scale it would be a 9 in the 'DM is in charge' scale.