It's like playing D&D has to be a cargo-cult homage to the experience of designing D&D.
See also: Phylogeny and Ontogeny of D&D
It's like playing D&D has to be a cargo-cult homage to the experience of designing D&D.
Egads! If you're throwing arrows you might as well not even have them! [emoji14]
To [MENTION=29398]Lanefan[/MENTION]'s credit, I believe that he does attempt to account for this, at least along some axes of play. He has alluded to the destruction of resources and spellbooks caused by AoE spells. But these are part of his own house rules rather than a representation of RAW.This is why I don't agree with [MENTION=29398]Lanefan[/MENTION] and [MENTION=23751]Maxperson[/MENTION] that D&D-style resource tracking is more realistic. That degree of rational control over one's resources is unrealistic even for a modern bureaucracy, let alone the notional fiction of a typical fantasy RPG.
I agree. I'm not the biggest fan of these magical work-arounds for this reason. It is definitely interesting how so many "classic" magical items or spells were likely created for the sole purpose of the players and GM to circumvent the resource management mini-game.I was also struck by the irony of this:
D&D is full of elements whose principle function is to circumvent what would otherwise - at least notionally - be an element of play:
If tracking encumbrance is boring, then why make it (pseudo-)mandatory for the first N levels of each campaign before dropping it?
To [MENTION=29398]Lanefan[/MENTION]'s credit, I believe that he does attempt to account for this, at least along some axes of play. He has alluded to the destruction of resources and spellbooks caused by AoE spells. But these are part of his own house rules rather than a representation of RAW.
I agree. I'm not the biggest fan of these magical work-arounds for this reason. It is definitely interesting how so many "classic" magical items or spells were likely created for the sole purpose of the players and GM to circumvent the resource management mini-game.
You keep projecting these pejorative onto peoples’ Preferences.
Well, then. Why don't you react when people's play gets called 'ridiculously unrealistic' completely without foundation.
Your sense of the perjorative is utterly one-sided and one-eyed.
But I don't see you reacting to the pejoratives used by your side of the debate either.
That's because I'm not the one bleating about perjoratives - that's you.
I'm simply highlighting the hypocrisy of complaining about just one set of perjoratives while feigning ignorance of the rest.
When you start policing tone and courtesy without discrimination (eg where is your outrage at [MENTION=23751]Maxperson[/MENTION] calling the levels of drama in my game ridiculous?) then I might take these sorts of comments seriously.You keep projecting these pejorative onto peoples’ Preferences. Is it any wonder they don’t embrace your ideas?
When you start policing tone and courtesy without discrimination (eg where is your outrage at [MENTION=23751]Maxperson[/MENTION] calling the levels of drama in my game ridiculous?) then I might take these sorts of comments seriously.
As far as embracing my ideas is concerned, I'm very happy with the number of posters who, over the years, have acknowledged my contributions and/or thanked me for ideas that they have adapted into their games.
EDIT: I notice that [MENTION=99817]chaochou[/MENTION] has made the same comment as I have done. Thanks chaochou!