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Hero
Inspired by the rampant gnome-hatred in the "I must be the only crazy person here" thread, I have a question for gnome-lovers out there.
What the heck do you do with 'em?
See, I don't hate gnomes, so much as I've just never gotten a handle on who they are or what purpose they serve. Somehow, throughout all the editions, I've never really gotten a good idea of their society or their personalities, despite all the descriptions in the books. It seems that everything they're suited for, a halfling or a dwarf fits even better. The only truly "gnome-unique" personality type I've seen for them is the tinker gnomes in Dragonlance, and I hate that concept with a passion that's almost holy in its intensity.
So how do you use gnomes in your campaigns, either as a DM or a player? What sort of culture and personality to create for them that A) stands apart from the other races, and B) actually adds something to the campaign world?
What the heck do you do with 'em?
See, I don't hate gnomes, so much as I've just never gotten a handle on who they are or what purpose they serve. Somehow, throughout all the editions, I've never really gotten a good idea of their society or their personalities, despite all the descriptions in the books. It seems that everything they're suited for, a halfling or a dwarf fits even better. The only truly "gnome-unique" personality type I've seen for them is the tinker gnomes in Dragonlance, and I hate that concept with a passion that's almost holy in its intensity.
So how do you use gnomes in your campaigns, either as a DM or a player? What sort of culture and personality to create for them that A) stands apart from the other races, and B) actually adds something to the campaign world?