A Grave Matter for the Party of Seven Strangers

GruTheWanderer said:
While Zig contemplates the drop into the well, Valjean will use his wand of protection from evil on himself, then begin carefully inspecting the outside of the mausoleums for traps and locks (Search 11, taking a 20), reporting what he finds to the group before disarming them (Disable Device 13, also taking a 20).

He'll start with the largest mausoleum and then move on to the other two.

Valjean moves among the shards of broken statues to inspect the front of the large Mausoleum. There is a large metal door with a keyhole. It looks quite imposing. He inspects it very carefully, not rushing at all, but finds nothing amiss. Valjean then takes out his lockpick set and begins to fiddle with the lock. However this does not work. Unable to make any headway on the large Mausoleum, he moves onto the smaller structures at the other branches of the cross shaped hill. They appear to have been entered already by some other party. A careful inspections shows no traps, and the doors are already open. They appear to all have been cleared out some time ago. Only crypts and bones remain within.

[one rule you might want to know, you cannot take 20 on a disable device on a trap- taking 20 implies that you keep trying until you succeed, traps are not that forgiving]
buzzard
 
Last edited:

log in or register to remove this ad

reapersaurus said:
"Knock yourself out."

"I sincerely hope you're kidding, there. Oh well, as the old master used to say . . . Oh, I don't really remember what he used to say. But it was wise, and appropriate to this situation."

Zig looks around.

"I'm jumping." With that, he leaps into the air, does a double flip, and plummets feet first down the hole.


I'll assume that I don't need any checks for that little stunt, even though he has plenty of Jump and Tumble ranks. Activate the Feather Fall at will thingummy.
 

buzzard said:
[one rule you might want to know, you cannot take 20 on a disable device on a trap- taking 20 implies that you keep trying until you succeed, traps are not that forgiving]
buzzard

Sou desu ne. Thanks for the reminder. I always associate taking 20 with going slow, but I forgot that it actually represents trying until you do your absolute best.

Since he can't open the door with his skills, Valjean will take out his chime of opening and give it a try on the large mausoleum door.
 

Jeph said:



"I'm jumping." With that, he leaps into the air, does a double flip, and plummets feet first down the hole.



Zig makes a graceful jump down into the well, and slowly glides down into the depths. He descends ninety feet down the shaft. Bats come screaming up the well as he disturbs their sleep. At the bottom he arrives in a cavern. Zig sets down in two feet of slimy green water. The footing feels rather unsteady, but Zig's incredible innate balance means it does not concern him. At either end of the cavern are small openings. Zig figures he can squeeze though either one, but imagines that if he had a bulky suit of armor on, it would not be possible.

Back at the surface, Valjean digs through his pack and produces a small hammer and a chime. He strikes the chime with the hammer, and a pure tone sounds forth. Underneath this tone you hear the lock on the Mausoleum open.

I need to know what everybody is doing, not just these two.

buzzard
 

Bruk awaits his companions findings, curious to see if he'll become a puff of smoke or three feet tall in the next few minutes.
 

"I'm going down too."
Lorelin removes his backpack.
"Throw that after me when I get down."
He then climbs to the edge of the well and uses his innate telekinesis to go down (OoC: rolled my weight, 2lbs less than my TK weight limit ;)).
When he arrives to the bottom and his backpack is thrown after him, he catches it with telekinesis as soon as it comes within range.
 

Melvos is trying to make everyone more comfortable - which is a bit difficult in a graveyard, so he also is keeping an eye out up top, with Shield up.
 

Zig walks back to the base of the well. "Is anyone else coming down?" he shouts to those on the surface.

If someone answers yes, he'l take a few steps back and wait. If they say no . . .

"Lorelin, will you cover me if I try to go through one of those little openings in the rock? Try to do it quiet-like, though." Zig creeps over to the nearest opening (move silently +11). He nocks an arrow to his bow (ready action to shoot anything that makes unfriendly advances), and steps through one of the cracks.
 

Eager to get back into the world of darkness, Kyr'nan looks into the well. She then remembers the words of someone before them Don't use the well as an entrance..." I think we should finish up in the well and close it and check the door Valjean just opened. It would be too hard to retreat out of the well hastily."

GE
 

Jeph said:
"Lorelin, will you cover me if I try to go through one of those little openings in the rock? Try to do it quiet-like, though." Zig creeps over to the nearest opening (move silently +11). He nocks an arrow to his bow (ready action to shoot anything that makes unfriendly advances), and steps through one of the cracks.

Zig quietly moves to the eastern gap in the wall as Lorelin looks on. He finds the footing a bit tricky, but does not stumble. Zig looks at the passage and steps into it. The narrow section is quite short an opens into a stairway of normal dimensions [you know, the generic 10' corridor]. The stairway winds up around a corner.

buzzard
 

Remove ads

Top