A Grave Matter for the Party of Seven Strangers

buzzard said:
Melvos charges to finish off Jordeh's last attacker. He lays into the unwounded opponent with his shield, again leaving his target almost dead.
Some of your party is still injured.
OOC: Melvos took 4 damage in the first fly-by before he got his Shield up. :(

I like that you had Melvos Shield Charge as his action in that last round ; however, I doubt if many things would still be up after him hitting them :D
(since with Shield Charge and Rhino Hide Armor makes his attack x3, he would have dusted the garg with a 3d6 + 102 attack :eek: )
"That cleans up some of the trash back here..."
 

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"If it help," Bruk offers, "Bruk have potion to feel better friend can drink. Bruk not likely need."

OOC: Bruk has a CMW potion he will donate to the group if it keeps us moving. If we need to rest anyway, he will hold onto it.
 

"Nice warm up, I'm with Bruk on this, let's keep moving if we can. By the way nice job everyone, we all made short work of them." Jordeh will then resume his normal size, but keep Fezzerin's Talon in hand as the party waits.
 
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Melvos, still in action-mode, confidently declares, "Now's the time to go down the heart of their defenses - the gargoyles failed in their job, let's exploit that."
 

novyet said:
"Nice warm up, I'm with Bruk on this, let's keep moving if we can. By the way nice job everyone, we all made short work of them." Jordeh will then resume his normal size, but keep Fezzerin's Talon in hand as the party waits.

[out of game]Yes it was good for that. People were able to correct my (many) egregrious errors. I'll manage to be better next combat.

Just waiting on the verdict. If you want to camp out, there is forest surrounding you.

buzzard
 

ooc: How many spells does it take to heal the party. I think it would be good NOT to use any magical item healing at this point as I know we will need it later. If more than half the spells are needed we should camp....I am not sure how much chance we'll get down below
 

"I think that we should conserve our items. They are for times of immediate need; at the moment, resting is still an option. It will not be when we are in those mausoleums. Although it may not be the safest thing to do here, waste of resources at this point is unneccesary. I assure you, we'll need them much more later."

Glad everyone likes the color idea!
 

GoldenEagle said:
ooc: How many spells does it take to heal the party. I think it would be good NOT to use any magical item healing at this point as I know we will need it later. If more than half the spells are needed we should camp....I am not sure how much chance we'll get down below

The cleric has cast 1 3rd, 1 2nd, and 2 1st.
Everyone is completely healed expect Jordeh who is down 1.

buzzard
 

"I can keep going all day long if I have to and I don't get some serious wounds. But I agree, save the magic for when it's needed."
 
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"That wasn't so bad. We will need to rest after the next time I call on Olicdammarra. but for now, we should press on."

ooc: Hopefully we can rest after the next encounter...for now let's press on.
Traded in for healing: Magic Vestment, Spiritual Weapon, cause fear and obs. mist.
 

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