A Grave Matter for the Party of Seven Strangers

Valjean will step back five feet and fire two arrows next round.

Ooc: if the creatures had to fly at our characters, shouldn't they have only been able to attack with a single claw first round?
 

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GruTheWanderer said:
Valjean will step back five feet and fire two arrows next round.

Ooc: if the creatures had to fly at our characters, shouldn't they have only been able to attack with a single claw first round?

oops
Didn't think of that. Oh well noone is going to die, so no harm no foul.

buzzard
 

Zig tumbles (+16) out of reach of the gargoyle, and then sends a psionically charged (PP pool drops to 5, +1d4 damage) arrow (+18, 1d8+1d4+6, at the most heavily wounded one within Point Blank Shot range) flying twords one of the beasts!
 

Roaring with mighty laughter, Jordeh attempts to lay into the foe he cleaved into before and continue his mighty assault.


OOC ----> Thanks for the cover Buzzard! The connection issues seem to have cleared up for me, so I shouldn't have any more issues. Oh, and also, Jordeh will Power Attack for 3. Superheroes officially rock! :)
 

Combat continues:

Melvos steps between two of the creatures (5' step) and whips his shield at the one whom Kyr’nan had been fighting. It shatters with the stout blow(36 HP damage moves it to -17). He then turns and hits the one on his other side with a mighty blow leaving it nearly dead(37 Hp).

Bruk moves to threaten more targets. His chops at the creature engaging Zig, and drops it, with large chunks of stone flying everywhere. He then chops at the one left teetering by Melvos. This statue, already a patchwork of cracks, is blasted into a fine powder by the force of the blow (36 damage taken to -35). His is able to reach one more target with this swing and destroys the best behind the powdered one with the great follow through.

Valjean step back from the fierce claws, fires two arrows at the creature, but is unable to connect with the target [the dice really hate you].

Zig, tumbles to where he has a clear shot at the creature engaging Allistaire, and fires an arrow charged with psychic energy at the monster, breaking loose a large chunk (13 Hp damage).

Kyr’nan seeing that Lorelin had been seriously wounded, steps over and invokes the power of Olidammara to heal his wounds(cure moderate for 16). He is fully healed.

A low rumble which sounds like the very hill laughing comes from Jordeh as he smashes the injured creature near him with his sword (27 damage). He then turns and lays a mighty blow onto the creature next to it which destroys it outright(crit for 49).

In a desperate fury the monster facing Jordeh again attacks him, but to no avail.

Valjean is clawed once by the creature that just won't seem to leave him alone.

Melvos charges to finish off Jordeh's last attacker. He lays into the unwounded opponent with his shield, again leaving his target almost dead.

Bruk moves to where his great reach can have the most effect, and lays out the two remaining creatures.

[As you may have noticed I moved along people who have not responded. I hope that is Ok with everyone. I would like to keep the action progressing, especially during a coombat. If this is acceptable to all, I will continue the process in the future. Generally I will move the action along basing your actions on past performance if you don't respond within a day or so.]

All of the monsters have been rendered into gravel now. You stand before a large mausoleum. Some of your party is still injured.
Valjean is down 25
Zig is down 12
Jordeh is down 3
Alistaire is down 12
Lazz'rut is down 8

buzzard
 

OoC: It doesn't read that Lorelin was attacked in your post for 1st round (at least I can't see it). How long will he be held?
 

Dalamar said:
OoC: It doesn't read that Lorelin was attacked in your post for 1st round (at least I can't see it). How long will he be held?

You are correct. I failed to mention in that post that he was held. I apologize. I will edit the post to include the detail. He was struck by two claws and failed his save like Alistaire. The combat is over so the hold can be considered finished.

I have all of the details of the combat in a spreadsheet. The spreadsheet as a map idea worked quite well.

buzzard
 

Kyr'nan looks at the group. "I would like to place the blessings of Olidammarra on those of you that have been hurt. You will feel much better." She will heal all of those who are willing to accept. If she has less than half of her spells she will reccommend that the group spend at least enough time to regain her spells as it looks like she will be needing them.

OOC: Sorry it took so long to respond, as I too had trouble getting on the boards. I DO like how you chose to move forward. Lazz'rut will NOT use his wand of CLW at this time
 

Zig nods in thanks. "Olidimarra's blessing is as good as any. That aside, I can still use these if needed, Jordeh requires healing much more than I." He jerks his head at one of the numerous tattooes scrolled accross his body. "I too could use some rest and recharge. But where can we safely camp? I don't trust this place, and travelling far enough away would waste time and resources."

OOC: Would it be a good idea to start posting the IC parts of the posts in colors? It makes the thread all pretty (:) ), and a bit easier to trak who does what. Garyh has already jumped on green, I'd take brown or red, our main healer might be white, I don't know about anyone else.
 

Valjean wants to crawl under a rock and hide. "What was I thinking?" he exclaims. "If I had never met that priest, I would be living large on stolen wealth... Or doing hard labor... Or lying in an alley with my throat cut... Hmm, all things considered, at least here I have competent friends. It's just hard to believe I'm a paladin some days." Valjean will use his own cure light wounds spell (1d8+2) and laying on hands (12 pts to Alistaire, 4 pts to someone else), recognizing that Kry'nan's spells are more important.

I like the way you are handling combat as well. I like the color idea. Sky blue for me.
 

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