A Grave Matter for the Party of Seven Strangers

Zig takes a step to get in an optimal shot and sends a duo of arrows flying at the closest statue!

[ooc: 5' step, then +16/+16 ranged, 1d8+6 each, crit x3. I'm assuming they're within 30', if they're not, -2 atk/damage. These are +1 arrows, btw, in case you need that for DR purposes.]
 

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Melvos jumps into action and a new aspect of him comes to the surface.
You'd swear as if he actually looks different - his eyes look as bright as a flame. (Alternate Form - flavor power)

He'll focus on his lion-headed shield for a moment, causing him to wince in pain sharply but also causing it a brief shimmer of power that is more felt than seen. (Shield superpower)

He seems to abound with power coursing thru his limbs (free action to activate Divine Might and Divine Shield (on his other Command shield))

He'll Shield Charge a gargoyle when he gets the chance later - for this round, he'll only be able to Shield up and move towards the front to protect the group. (unless he would have turned his Shield on while approaching the Big Evil Mausoleum - which seems logical to me)
 
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reapersaurus said:


He'll Shield Charge a gargoyle when he gets the chance later - for this round, he'll only be able to Shield up and move towards the front to protect the group. (unless he would have turned his Shield on while approaching the Big Evil Mausoleum - which seems logical to me)

They attacked as you approached the mausoleum, so the activation is your action.

buzzard
 

"Well it took less time for someone to notice us than I thought it would. Oh well."

Jordeh seems to concentrate for a moment, then rapidly grows to around 10' tall. The newly massive dwarf draws his massive sword as he advances to the nearest of the statuary.

OOC ---> Standard Action: Activate Sizeshift to Size Large with all attendant bonuses and penalties. Move Action: Advance so a statue is now in my newly extended reach.
 
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OOC: cool, buzzard didn't advance the actions yet - I'll reconsider Melvos' action in the first round:


Melvos would react to the attack by calling on his inner reserve of power, and take his Command Shield and Shield Charge a gargoyle.

OOC: He wouldn't spend an action to turn Shield superpower on when there was bad guys to fight
 

Sorry for the delay folks. I was unable to connect to the boards last night.

Now we have some action- woo hoo!

The twelve moving statues fly up and then dive down to attack you (charge). They disperse their attacks over the whole party, though those in front are taking the brunt of the attacks.

Zig seeing statues rise up from the top of the mausoleum rips off two shots staggering one of the creatures. However another dives in at him and tags him with a claw and its horns (10 HP).

Three of the creatures attack Jordeh, but due to his mighty defenses only a minor claw wound gets through (3 HP damage).

Three more attack Lazz’rut. He is not so well shielded as Jordeh, so two of the beasts pierce his defenses with their wicked claws (2 and 3 Hp). He nimbly dodges the attacks of the other beast.

One of the winged creatures swoops in and claws Allistaire twice. As the claws rend his flesh he experiences an icy sensation and finds himsel unable to move. The creature then bites its hapless victim. (8 Hp total and held)

Lorelin is likewise savaged by one of the creatures, bearing the brunt of all its attacks. He also finds himself helpless and immobile.

As Melvos begins to react to the threat, one of the creatures dives in and attacks him. He fends off all the attacks but a bite. (for 4 HP)


Two of the monsters home in on Valjean. Their ferocious attacks lash out at him, but his armor and shield turn away most of the blows. One claw from one and a claw and bit from the other rend his flesh. (11 HP).

Bruk seeing his new friends being savaged by the flying things swings his mighty axe at one. As the axe rips completely through the creature, chopping it in half at the waist (hit for 41 HP), Bruk is able to guide the follow through of the swing into another of the creatures tearing a great gash in its chest, but not quite dropping it (33 HP).

I need the move for Lazz'rut now. Lorelein abd Allistaire are both held so they don't go.

buzzard
 
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Lazz'rut, seeing that Kry'nan is unhurt, draws his sword and defends himself.
(Takes a swat at one of the bad guys that drew blood and then take a 5 foot step towards Kyr'nan and the spell casters. How far away are they?)


(Next Round)

Feeling the power of her god, Kyr'nan moves to the aid of the now helpless spell casters and puts herself in between the spellcasters and the mauseleum guards making herself totally defensive trying to avert the attacks on Lorelin and Alistaire. (ooc: Kyr'nan steps between the bad guys and the spell casters and goes totally defensive. she will take an AOO if a baddie tries to get by her. New AC 23 for this round.) In doing so she says."Bruk...Please help here" in relatively calm tone...someone watching might even think she has been under this type of pressure before as she doesn't seem rattled at all.

Lazz'rut will continue to work on the creatures attacking him and will again take a 5' step towards his sister. Unlike his sister he seems almost excited to be in battle.
 

buzzard said:
Bruk seeing his new friends being savaged by the flying things swings his mighty axe at one. As the axe rips completely through the creature, chopping it in half at the waist (hit for 41 HP), Bruk is able to guide the follow through of the swing into another of the creatures tearing a great gash in its chest, but not quite dropping it (33 HP).

OOC: I love this character!! :D

Bruk will continue meleeing until all statues are destroyed. If possible, he will interpose himself between the statues and the casters.
 
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Sorry, I didn't see the new actions for Melvos in time.

The action continues:
Lazz'rut swings his sword at the creatures whose claws bit most deeply. His fine sword strikes the creature quite solidly, but little more than a few tiny chips of stone appear to be the result.

For mechanical purposes Bruk moved closer into the action after his cleave (5' step). Kyr’nan has moved up to protect the held casters. The party is effectively surrounded by the creatures. Lazz'rut is conceivably flanked, as is Jordeh. The arrangement is like this:


MoMoMoMoMo
MoJo V LoBr
MoLaZ M Al
MoMoMoMoKr

where mo = monster
Jo = Jordeh
etc (first one or two initials indicates a character)

The new round will begin when I have responses from Zig, Jordeh and Valjean.
buzzard
 

Lazz'rut, seeing that his sword is of little use and being flanked entirely will be totally defensive this round as he could possibly be engaged by 5 different foes. (ooc: +4 to AC)

Kyr'nan on the other hand is not able to put herself in front of Alistaire entirely so she decides to draw the attention of the nearest enemy and begins to reshape the stone it is made of with her mace (ooc: +9 AT / d8+5 dam. AC 19)
 

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