A Grave Matter for the Party of Seven Strangers

"I suggest we take a look at the well, not as an entrance, but to make sure that nothing will use it as an exit to attack us from behind! After we have looked (and only looked), then we should look for a more suitable way in."

If the party agrees and shapes into the before mentioned marching order then Kyr'nan bows her head, raises her hands and utters words of power, "may Olidamarra's stength guide me." (bull stength).

Lazz'rut stings his mighty bow and unsheaths an arrow. Anyone looking closesly can see a drop of liquid on the tip. He nods for Jordeh to move to the well as he moves into a flanking position (move Silently, Hide both +20).

If nothing is found they will begin looking for another entrance. (search +12 and +2),


(OOC: I, too, have had trouble accessing the boards at times. I find that in the AM Eastern time I have better luck./OOC)
GE
 

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Sorry folks, I've been having trouble getting into the boards myself. I wasn't able to post from work yesterday (never finished loading to that option) , and I simply couldn't get to the site at all from home.

But we will proceed. Your gather information checks have yielded a number of tidbits of information. This was gained over the course of some time spent about Radigast City, and I will not be roleplaying it all out (it would slow things down anyway since we're past that).

Convassing your sources yielded this information:

A magical pool leads to a wishing well. If you cast a magic item into it, you are granted a wish.

The entrance to Hell lies deep withing a maze complex. It can be found only by swimming through a pool of water.

A great city of Goblins lies deep within the complex and they are followers of Orcus.

The caves are safer than the carved areas. The upper levels are very tough in the carved areas.

Deep in the dungeon is a cavern holding monsters of enormous size. A beholder 20 feet diameter has been seen.

Some of the tunnels dug by the by the giant rats of the complex lead to interesting places, but some lead nowhere.

A benevolent old wizard lives near the temple of Orcus. He reportedly offers refuge to those who kill the servants of the evil one.

A Giant guards the goblin city. It has only one eye and is know as the Titan Cyclops.

Only the mind flayers hold the secret to destroying the demons in this place.

I will continue the action in a separate post.

buzzard
 

Zig frowns in thought, then creeps over to the well. (move silently +11) He cups his hands over his mouth and whispers into Lazz'rut's ear "could this be the well they meant? the wishing well? I'd say it's worth a try . . ."
 

You find yourselves at the base of an oddly shaped hill. From walking around it you get the impression that it is shaped like a cross. On three of the ends are mausoleums. On the four is a well. The mausoleum opposite the well if of a grander scale than the others. Scattered all over the area are numerous gravestones.

Your party treks up the hill to the well. The well itself is a work of art. It features intricate and ornate bas relief carvings. However the carvings are of demons performing unspeakable acts upon their hapless victims. The bright sunlight enables you to see water down at the bottom of the well. It appears to be about ninety feet down to the bottom (or at least the water). The water appears to be down in a large cavern, but without closer inspection you cannot gauge its size.

On the interior walls of the well there are grooved scratches which seem to indicate that something has tried, and maybe succeeded in clawing its way up the sides.


buzzard
 


"I don't like the look of those scratches at all. If we are going to fight something from the well we should draw it out and fight it on our terms. Lazz'rut, what made those marks?"

(Wilderness Lore / Tracking +12)

"Lorelin, what toys do you have in mind?"
 

"Well in all likelyhood, fighting whatever that is would make it safer for us if we have to come this way later. Or...we could try another way. That mausoleum opposite the well looks promising." Jordeh unsheathes and readies his heavy sword just in case. With a nervous laugh he comments, "May as well be ready now, you never know what could happen, places don't earn names like this for nothing."
 

GoldenEagle said:
"I don't like the look of those scratches at all. If we are going to fight something from the well we should draw it out and fight it on our terms. Lazz'rut, what made those marks?"

(Wilderness Lore / Tracking +12)

You can't quite figure out what made the scratches. You think it wasn't a terribly huge animal owing to the spacing of the claws. The creature was probably large, but no bigger. [I set a fairly high DC since it is old ]

buzzard
 

"I can produce these things that I like to call 'screetch bolts'. Although I have to say that I can't reach the bottom with it. But it would probably draw the attention of anything down there if I broke a section of the wall."
 

Lazz'rut to Zig "I don't think this is the well."

Kyr'nan nods her head. It would be wise to see what lies down this hole. Perhaps instead of casting a spell, Bruk and Jordeh can toss a large boulder in the well and see if we can get it's attention. In the meantime, Alistaire, do you have the ability to scry the well?"

If we can't scry the well, I suggest that we drop a large boulder into the well after making appropriate defensive actions (spells etc). Then wait quietly and listen. Maybe even an illusion if available to draw the monster out.
 

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