A Grave Matter for the Party of Seven Strangers

OOC: didn't Jordeh grow this round?
and are you asking for actions for round 2, or round 1?

What happened to Jordeh and Bruk and Melvos's reach? (anyone else?)
 

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for the next round:

Zig tumbles out of reach of his assailant, then sends him a volley of arrows in thanks.

OOC: same actions as last time, take a 5' step out of reach of this guy, and then send two arrows at him. If he has 10' reach, I'll just move out of it and fire one arrow.
 
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reapersaurus said:
OOC: didn't Jordeh grow this round?
and are you asking for actions for round 2, or round 1?
OOC:
OOC:

Jordeh grew this round. I didn't describe it since you did. If people prefer I can restate their actions into the narrative. I have only been restating things which are dependent on dice rolls.

reapersaurus said:

What happened to Jordeh and Bruk and Melvos's reach? (anyone else?)
reapersaurus said:

Jordeh- since you specified that he grew, and then drew his weapon, I didn't give him an attack of opportunity. You don't have quick draw after all.

Bruk- bruk attacked after the creatures, so I considered him flat footed until his attack, so no AoO. He did however use his reach to attack a creature at 10' and cleave another at 15'.

Melvos- was, like Bruk, flat footed.

buzzard
 

Just to move things along, I will assume smart moves for Jordeh (trust me they work well).

Round 2:
Valjean, perceiving the danger of trying to use his bow in close combat, tries to tumble clear of the action. However he is nicked by a claw as he begins the maneuver, and end up being tagged by the two beasts within reach as be makes some distance with his foes [rolled a 1]. He then targets the creature reeling from Bruks follow through, but is still of balance from his clumsy evasion move and misses [rolled a 3, the dice don't like you]

Zig, alse understanding that discretion is the better part of valor for an archer is close combat, makes a graceful dive past his foe when an opportunity presents itself. He nimbly regains his feet, and sends an arrow into the foe which had clawed him [12 damage].

Kyr'nan, decides to try her hand an stoneworking. She swings a telling blow at the creature that threatens Allistaire. The impact breaks huge cracks into the chest of the target[crit for 15].

Jordeh spying a wounded foe within his newly expanded reach, swings Fezzerin's Talon in a mighty swing which dispatches the creature. As the blow shatters the stone from whence the creature was made, it continues on unimpeded into the next creature staggering it[first critter hit for 15, 2nd for 16].

Three of the creatures continue to engage Jordeh, but his amazing defensive prowess renders them ineffectual.

Two more creatures attack Lazz'rut, who understanding the ineffectiveness of his weapon against these creatures decides to concentrate on fending off their attacks. His efforts prove fruitfull, and only one claw makes it past his defenses.

Melvos finds that his supernatural shield easily wards off the fierce attacks of the creature focused on him.

Zig finds that running does not always work, for a monster flies out to engage him. His amazing agility allows him to dodge everything but one claw swipe.

Valjean is also dogged by a creature who won't let him get away. It strikes him with two claws. As the claws dig into him, he feels a chilling sensation, but is able to shake it off [7 damage, save against hold]

Two of the beasts try to make off with Lorelin. They grab him and try to fly off with his immobile body. Bruk sees this and moves to prevent it. His axe randers the first hors de combat[down to 0]. The follow through catches the second, already wounded creature and shatters it like smashed pottery [down to -29 HP].

The map is now a bit too complicated to render. Melvos still has an adjacent target. Zig and Valjean still are threatened. Jordeh still engages three opponents, and Lazz fights two. Bruk can still reach one, but will have to move to be able to cleave.

I now need moves for Melvos and Bruk for this round, and then the rest for next round.

buzzard
 

Bruk will use his move action to get as many statues in his 15' reach as possible, then he will make his attack against the one that appears to have been damaged the most (in hopes of initiating his Great Cleave).

"BRUK CLEAVE!!"
 

buzzard said:
Lorelein abd Allistaire are both held so they don't go.
OoC: When did that happen? Or were you not talking of the character's condition? Do I get to act? If I do, Lorelin will throw bolts of sonic energy at the critters.
 

Dalamar said:
OoC: When did that happen? Or were you not talking of the character's condition? Do I get to act? If I do, Lorelin will throw bolts of sonic energy at the critters.

In the first round he was hit by one of the creatures with both claws. They have a special attack which makes the target have to save against hold if hit with both claws. This was before he had his defenses up, and he failed the save. Thus he can't do anything for the moment.

buzzard
 

Melvos sees the walls a-crumblin down, and wants to join the wrecking crew.
"Nice follow-thru, Bruk and Jordeh.
Watch this combo -"

Melvos Shield Bashes at the gargoyle next to him (+15 to hit, 1d6+34 damage with Divine Might, Divine Shield and Power attacking for 4).

If this succeeds at destroying the garg, he'll try to 5' step and reach to another to finish that garg off (+15 to hit off-hand, 1d6+32 damage).

Is there a second gargoyle within 15 feet of Melvos? If multiple targets, he'd choose the one that was most threatening another party member.
 
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