A Grave Matter for the Party of Seven Strangers

GoldenEagle said:
We continue carefully (Hiding, moving silently) into the next room.

GE

The scouts move ahead of the party, opening the door and creeping into the next room. Its most prominent feature is an emoty coffin on a bier in the center of the room. Broken candelabras litter the floor. The coffin appears to be rather worse for wear. Some steps lead up out of the room on the far wall.

buzzard
 

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OOC: Just wanted to put in the reminder that Zig is still invisable (unless half an hour has passed).

"Maybe we should check out those whispers? I don't want to be cought by whoever's making them with my back turned, better that we get the jump on them."
 


"My guess would be allips, shadows, or wraiths. Or goblins with a twisted sense of humor. Hmm, let's see if I can detect any specific evil from that direction," Valjean jokes.
 

GruTheWanderer said:
"My guess would be allips, shadows, or wraiths. Or goblins with a twisted sense of humor. Hmm, let's see if I can detect any specific evil from that direction," Valjean jokes.

You detect no specific evil other than the general pervading sense of malaise.

buzzard
 

Assuming Zig is investigating the voices, Kyr'nan and Lazz'rut move stealthily towards the voices as well. (MS + 12 HS +17 for K and +20 each for L, K is staying back a bit to let L do his thing better.)
 

Yep, out tracking the whispers, with whoever cares to follow. I'm invisable, so Hide's taken care of. +11 to Move S, +1 for any Wisdom/Listen/Intuit Direction checks to find the whispers.
 
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Bruk doggedly follows the group, though he's not skilled at stealth. He keeps his axe at the ready, and stays alert at the rear post.
 
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