A Grave Matter for the Party of Seven Strangers


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GruTheWanderer said:
"Alright! Two traps found... Don't get cocky," Valjean tells himself.

Are the ants still eating this corpse, or is something else drawing them?

It would appear that they are still scrounging the corpse for scraps.

buzzard
 

After finding nothing of note in this room, Valjean takes the lead out the hallway in the NW corner. He is watching carefully where his steps land, for this place is evidently the playground of some mad trapmaker.

Stepping into the hallway, he feels the floor begin to pivot, and deftly leaps back it a pit opens up where only an instant before he had stood. A 20 foot deep pit is revealed . The hinged section of flooring appears to be about 10'x10' in size, taking up the whole of the hallway. Beyond the hallway Valjean sees a corrifor running north-south.

buzzard
 

"Nice work Valjean. Good to see you have such quick reflexes. Off to the North Passage. Bruk, keep a sharp eye out. We don't want to be suprised from behind." And we head off to the north.

OOC: I hope I am not being too forward, I just want to keep things moving.:)
 


Moving along the corridor the party reaches an irregularly shaped room- possibly a natural cavern connected to the tunnel complex. It is a shambles. Three broken arrows stick out of the wall in the entryway. Once there apeared to be a door to the room, but it lies, smashed, on the floor. Two human sized skeletons are in the room, one headless. Both show clear effects of some corrosive agent. Other than a small desk in the northeast corner, everything is smashed and corroded.

On the north wall is a secret door, which because it is partially open, is really no secret. Wafting from beyond that door is a terrible stench. It smells like the pit under a privvy.


buzzard
 

"It looks like this place liked to destroy people. Let's be careful to search everything. Traps are everywhere. It also looks like some acid hurt these poor souls."

Kyr'nan allows Valjean to lead a complete search of the room and given the chance she will look more closely at the arrow remains and the body not only for booty, but for clues of the foes ahead. Lazz'rut remains hidden in the shadows that comfort him.
 

OOC: Anyone have Spellcraft? IIRC, you could use it to identify whatever did that to the skeletons.

Zig waits outside the room until it is clearly safe, keeping his bow pointed at the skeleton that still retains its head.

OOC: Hmmm . . . is it possable for me to take the standard -4 penalty to deal non-piercing damage to the skeleton?
 


After searching the desk carefully (secret compartments, behind it, etc) we will continue through the secret door, assuming we find nothing of interest.
 

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