A Grave Matter for the Party of Seven Strangers

Nothing of interest is revealed by searching the room other than the desk. In a drawer of the desk you find six vials which contain liquid.

buzzard
 

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Is Detect Magic still up? If so, are the liquid or containers magical? Does anyone have any alchemy?


"These potions mey be very valuable later. Perhaps we should save trial and error for times of dire need Bruk." With that Kyr'nan looks to the rest of the group. " Does anyone know how to identify this liquid with any certainty other than trial and error?"
 

GoldenEagle said:
Is Detect Magic still up? If so, are the liquid or containers magical? Does anyone have any alchemy?


"These potions mey be very valuable later. Perhaps we should save trial and error for times of dire need Bruk." With that Kyr'nan looks to the rest of the group. " Does anyone know how to identify this liquid with any certainty other than trial and error?"

The detect magic is most likely expired by now. However they are not magical, giving the benefit of the doubt.

The only person in the party with Alchemy is Allistaire. However doing an alchemy check to identify a substance requires an hour, and alchemical equipment (which Alistaire does not appear to have after taking a gander at his character listing).

buzzard
 


Valjean gives his cohort a hard time for not finding a way to bring his alchemical lab along on the trip. Alistaire tells Valjean that he is welcome to recruit Drawmij instead the next time he explores the Dungeon of Graves.
 

Melvos querys:

"umm.. Guys?

You sure we want to go waltzing right in there?
That smells like sh-*.... like you know what.

Why don't you scout-types peek your head in there... and keep your distance from me afterwards.
Whew!"
Melvos wafts the air in front of his face and curls his nose in recoil.
 

"Well I'd rather not explore that if we don't have to, but if we have no choice...If you need me to accompany a scout in there, I will." Jordeh will await a response and act accordingly.
 

The limited consensus would imply that the scouts will be investigating beyond the secret door with Jordeh to cover them combat wise. The scouts would imply Zig, Valjean, and Lazz’rut.

The three scouts proceed beyond the opened secret door in a stealthy and careful manner. Their investigations reveal nothing amiss on the door. The stench on the other side of the door is almost overpowering. This would appear to be the latrine for at least this area of the complex. There are three waste holes, one of which has a seat of white stone mounted above it for comfort. In spite of the overwhelming stench, the seat appears to be spotless.

buzzard
 

After plugging his nose, Valjean will conduct a detailed search of the room (particularly the stainless potty). "Might have to look into a protection from excrement spell next time I come here."

Are there any tunnels or exits we have not explored? I haven't been able to mentally map the dungeon.
 
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