A Grave Matter for the Party of Seven Strangers

GruTheWanderer said:
After plugging his nose, Valjean will conduct a detailed search of the room (particularly the stainless potty). "Might have to look into a protection from excrement spell next time I come here."

Are there any tunnels or exits we have not explored? I haven't been able to mentally map the dungeon.

The hallway to the preceeding room also went south.

Once you approach the stainless potty for a closer examination, it changes shape and lashes out at you. A pseudopod tries to bash you, but is defelected by your shield. However it sticks to you shield and keeps hold.

That will be the suprise round.
People in the room declare your actions:
Valjean
Lazz'rut
Zig and Jordeh are presently in the room.

buzzard
 

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Lazz sends two arrows at the attacker (psuedopod). (+13/ 1d8+6dam + sleep poison if appl. DC 17 - Sleep for 10 rnds secondary save DC 17 to sleep for 2-4 hours)
 

Valjean will go full defense and attempt to draw the creature's attacks. He trusts his fellow superheroes will mop the floor with this potty-mimic.
 
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I'm invisible, so on the first attack the thingamahoo loses his dex to AC, and I get +2 to hit him (factored in). Arrows are +1. Rapid shot for +18/+16, 1d8+6, crit x3.

Two arrows whistle through the air, seemingly from nowhere! As the shafts are let loose, Zig's outline become's pailly apparant, and soon after he has faded fully into the visable spectrum.
 

With a mighty roar of TO ARMS! Jordeh will draw whatever weapon he thinks he has space to use and maneuver up close to attack. (If the room is slightly small then using Fezzerin's Talon is out of the question)

OOC --> Probably attacking with a Bastard Sword +14 to hit 1d10+10, Super Strike let's Jordeh penetrate up to X/+3 DR.
 
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The group seeing an oversized chamber pot attack Valjean, leaps into action.

Jordeh reacts most quickly, and strikes with Fezzerin's Talon (the room is large enough, about 20 by 10). He makes contact, but the sword doesn't appear to have any lasting effect. While it does carve through the beast, it is as if the substance of the creature reforms once the blade is past.

An arrow appears out of nowhere to fly true into the side of the beast, but it too appears to have no effect. It seems to stick in the side for a second, but the reformation of the substance ejects the arrow. A second arrow is launched by Zig who becomes visible, but to the same lack of apparent effect.

Lazz'rut also fires arrows at the creature. It's vigorous flailing about at it attemts to injure Valjean causes the first of the two arrows to miss. The second connects, but has no more effect that those Zig fired.

The creature, with a firm grip on Valjean's shield, tries to send another psuedopod at him. However Valjean is concentrating on not letting the creatue hit him, and succeeds admirably at this task.

After the first round the rest of the party will have heard Jordeh's call to arms, and will be able to begin to move into the room to offer aid. However the room is at the end of a 50' passage, so it will take the second round for you to get there. Bruk, Melvos, Kry'nan, Lorelin, and Allistaire won't be able to get off any attacks until round 3.

buzzard
 

Melvos grimaces - "awww.... crrrrap. :(

Do we HAVE to go in there?"

*he looks around for any other means of progressing forward.

If he sees none, he'll reluctantly grab his shield to try to ward off the stench, activating his Shield superpower with a grimace, and wade in to help the group (if they desire it).*
 

Alistaire doesn't have any spells that are likely to be useful in this situations. He waits in the room beyond with a wand of invisibility (in case trouble comes looking while the fighters are occupied).

Valjean will continue on full defense for another round.
 


"Bah, that must have been a one time thing." Jordeh will again swing at the creature, to see if this was a one time occurance, or if it's immune to his attacks.
 

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