A Grave Matter for the Party of Seven Strangers


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Seeing that arrows have no effect, Zig concentrates, and pummels the thing with mental energy, then tumbles from the room!

Behold the might FAR PUNCH! 1 entire point of damage! Seriously, if I can hide somewhere, I can Far Punch once a round for about 60 rounds. :) Providing it doesn't have Fast Healing. :( Move out of the room (tumble +16, if needed).
 
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Round 2.
Seeing that his first blow was ineffectual, Jordeh swings again trying to prove that it was merely an abberation. However, once again a mighty blow cleaves through the flesh of the beast only to have it seal up right after it passes, leaving no mark.

Zig fires a bolt of psionic energy at the creature. This appears to do some damage, but the fast metabolic process of the strange entity heals the wound as you watch.

Lazz'rut, seeing his arrows have little effect, retreats to the shadows and hides (31), and noone is able to see him at all.

The creature once again lashes at Valjean with a pseudopod. This time, it times the strike in conjunction with a tug at the trapped shield, and manages to slip a hit past Valjean's defenses. Valjean is only hit for a mild wound (6 HP damage), but the appendage sticks like glue to his body, and he is grappled.

In round 3 Bruk and Lorelin will arrive. Melvos, due to his reluctance, but arrive the round after.

Oh, in case anyone is curious, I will be awarding experience after each dungeon level is completed.

buzzard
 

Lorelin draws back his hand, in which sound energies concentrate, and then throws forth the ball of energy at the creature.

Total attack bonus +5 for the ranged touch (not including Point Blank Shot since I don't know the excact distance), dealing 4d6+4 (I think) sonic damage (+1 more if within 30ft)
 

Can I use my Far Punch to Assist Another at helping Valjean escape the grapple, by targeting the psuedopod? What check would that require? I'm guessing Int or Dex DC 10 (Int or Dex for aiming the punch, DC 10 because that's the DC for Assist Another). If so, I'll do that, and post a bit of flavor text if you give the thumbs-up.
 
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OOC:

:)

Psuedopod on a guy's leg, and you're cleaving it with a 15-ft. axe? Groovy. Anyway, I figured it was time I drop by for a bit to say hi and compliment the coolness so far. Good luck.
 


(OOC: er... well, I guess I don't mean to literally cleave into Valjean. It's just my shorthand for "Bruk attacks the nearest bad guy with his big a$$ axe." :D

And thanks for writing these rules, RW - Bruk is a lot of fun!!)
 
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Since Novyet is sick, I'll just have Jordeh try to help Valjean out of the grapple.

The round opens with Jordeh attempting to free his friend Valjean from the clutches of the amorphous beast. Zig also attempts to use his psychic energy attack to distract the monster and aid in the escape. Lazz'rut remains hidden, watching the proceedings.

Comming to the aid of their companions, Bruk, and Lorelin burst into the room. Yelling his battle cry of "Bruk Cleave", Bruk chops at the creature with his huge axe. He connects, but like Jordeh before him leave nothing in the way of a permanent mark on the shape-shifting malefactor.

The monster, with Valjean in its clutches beats at him with another limb created from its form for that purpose, doing even more damage to V's supine form. Valjean tries vainly to escape its graps, yet even with the help of his two friends is held fast. Every point of contact with the creature is as if stuck by glue.

Lorelin, arrives shortly after Bruk, and lets loose with one of his screech bolts. It feels as if everyone's ear drums are near to bursting, but the effect on the creature is more substancial. Some of the protoplasm erupts from the point of incidence of the sonic beam. A jagged chunk of flesh is removed from its side, though it does begin to heal the wound after it is delivered. This healing is not enough to mend the gapping hole.

buzzard
 

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