A horse is a horse of course of course

Check the rules surrounding 'magebred' animals out of the Eberron Campaign Setting. Good rules for amping existing animals in a decent amount of ways (ie, stats, speed, ac, etc).
 

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If you are going to stay pure fighter, there isn't a lot. The link Thanee supplied is the best.
After that, in Eberron you could consider a magebread warhorse. Lastly, you might be able to get the DM to let you buy an "advanced" horse.

After that, the awaken/leadership option is as good as it gets. I've got a VoP sorc. who has an awakened mule (cleric) via leadership. Darn handy that. :-)
 



Since it's in Eberron, try to get on the good graces of House Cannith and get a discount on an Effigy Heavy Warhorse (from Complete Arcane) or a Brass Steed (horse-golem from Heroes of Battle).
 


You want the Legendary Horse from Masters of the Wild pages 40-42.

18 hit dice, str 28, speed 80'. Size L.

Failing that, Masters of the Wild also has a Dire horse p.38.

8 hit dice, str 22, speed 60'. size L.
 


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