Stats for Mr. Ed.
Mr. Ed
No one is quite sure how this animal came to be. Perhaps a druid and a nature-wizard got together for an extended prank on the local farmers. Whatever the reason. Mr. Ed is here to stay, giving advice to stupid humans, typically named Wilbur or munchkins with no sense. Whichever comes first.
Light Horse, Awakened
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent, human speech (common)
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 18, Wis 21, Cha 16
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Unique
Challenge Rating: 1
Carrying Capacity: A light load for Mr. Ed is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. Mr. Ed can drag 2,250 pounds.
Mr. Ed understands any language because a crazy wizard cast Comprehend languages and Permanacy on him. A deity with a weird sense of humor gave Mr. Ed immortality so he can give advice to more humans throughout the ages.
Mr. Ed
No one is quite sure how this animal came to be. Perhaps a druid and a nature-wizard got together for an extended prank on the local farmers. Whatever the reason. Mr. Ed is here to stay, giving advice to stupid humans, typically named Wilbur or munchkins with no sense. Whichever comes first.
Light Horse, Awakened
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent, human speech (common)
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 18, Wis 21, Cha 16
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Unique
Challenge Rating: 1
Carrying Capacity: A light load for Mr. Ed is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. Mr. Ed can drag 2,250 pounds.
Mr. Ed understands any language because a crazy wizard cast Comprehend languages and Permanacy on him. A deity with a weird sense of humor gave Mr. Ed immortality so he can give advice to more humans throughout the ages.
Last edited:

