I've considered that. And none of the idea's I came up with were wonderful, they might work... but they might not.
Your idea would work, and may even work easier then changing the rules so the default is loss don't count. I personaly like this idea either way, because then it lets people play the way they want to. I honestly don't think people would race up the ranks all that much faster if losses didn't count, but the avg level would move up over time.
As far as limiting power players, we could put a fights per day limit on a character, like say 4 fights per day. If someone wanted to fight more then what they were alowed, they could just start a 2nd character.
A different option I thought of was actualy spliting YB into to different "leagues", a serrious one where losses count, and a fun one where they don't. But this would make IC stuff rather tricky, between the leagues. And could actualy do some harm to both by spliting up the player base.
Your idea would work, and may even work easier then changing the rules so the default is loss don't count. I personaly like this idea either way, because then it lets people play the way they want to. I honestly don't think people would race up the ranks all that much faster if losses didn't count, but the avg level would move up over time.
As far as limiting power players, we could put a fights per day limit on a character, like say 4 fights per day. If someone wanted to fight more then what they were alowed, they could just start a 2nd character.
A different option I thought of was actualy spliting YB into to different "leagues", a serrious one where losses count, and a fun one where they don't. But this would make IC stuff rather tricky, between the leagues. And could actualy do some harm to both by spliting up the player base.