Whodat
First Post
One of the players in the group that I’m in is looking to purchase a vorpal weapon. The GM is understandably hesitant about allowing players to carry “lightsabres” – especially since this character is already a walking splatterfest.
He asked us for suggestions on how to tone-down vorpal weapons, without de-clawing them entirely.
The idea was suggested that instead of instant death upon a successful critical-hit, simply add 4 to the weapon’s critical multiplier. As a result, a long sword (which normally has a multiplier of 2) now has a multiplier of 6. That way a vorpal weapon is still bad news, but it can be survivable – in theory.
Any other suggestions?
He asked us for suggestions on how to tone-down vorpal weapons, without de-clawing them entirely.
The idea was suggested that instead of instant death upon a successful critical-hit, simply add 4 to the weapon’s critical multiplier. As a result, a long sword (which normally has a multiplier of 2) now has a multiplier of 6. That way a vorpal weapon is still bad news, but it can be survivable – in theory.
Any other suggestions?