pacdidj
First Post
Obvious threadcrap is obvious.
This. And one of the least attractive things about the gaming scene today to my mind is that certain contingents of players feel the need to rain on others' parades like this.
Obvious threadcrap is obvious.
And perhaps Derren feels the same way about "certain contingents of players" who advocate stuff like "+5 'that sounds awesome'" bonuses.And one of the least attractive things about the gaming scene today to my mind is that certain contingents of players feel the need to rain on others' parades like this.
Not that the story in and of itself isn't awesome and full of daring-do that I love. But huh... hearing the mechanics of it and how the GM did the whole 'roll to see if you hang out' second chance bit... well let's just say it doesn't tickle my fancy. But that's just IMO/NMS.![]()
It's kind of a standard thing in 3.x, though; if you jump, and just miss (fail by less than 5), you get a Reflex save to grab hold of the far edge. Then you can make a Climb check to climb up with another move action.
One difference is that Derren, as far as I can tell, was not goofing.And perhaps Derren feels the same way about "certain contingents of players" who advocate stuff like "+5 'that sounds awesome'" bonuses.
And thats a fine example of why I get less and less interested in RPGs nowadays.
Instead of doing this thing because it fits the character and the situation demands it, he did it "because its cool". And many newer RPGs cater to this "coolness over immersion" thinking.
Nowadays? Nowadays?
That implies the existence of "thenadays", when apparently we didn't do things because they were cool.
Yeah, snapping a staff of power even moreso. D&D isn't quite as gonzo cool as Arduin Grimoire or Rifts, but it's not far off.I'm pretty sure it wasn't in the Gygaxian Age - Fireball-tossing wizards and Conan-knockoffs wielding improbably huge two-handed swords against demons and dragons sure seems like reveling in coolness to me.