billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
The DM simply added that additional region to the roll. It's an issue that D&D in general has: no degree of success.
It does, and it doesn't. For combat, the damage roll indicates the degree of success. For certain skills like Craft (using the weird progress rules) and Jump you do get some degrees of success (jump determining distance travelled). Knowledge skills, if the tasks are well graduated, include a degree of success as well. But I think you're right that a more general idea of degrees of success would a welcome addition.
For a case like the OP, I'd probably have the PC do a jump check and then maybe a roll to hit with a grab. For a really good jump check, I'd give a bonus on the grab. For one not so good, I'd give a penalty. For a really abyssmal one that didn't even clear out from the initial point to be above the wyvern, I'd have them hit the pool - but give them points for style if they turned it into a spectacular dive.
