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A List of Fantastical Animals

A list of Fantastical Animals:
I recently had to compile a list of extraordinary animals as background knowledge for a player’s zoologist character. Maybe you could find some use for them. I haven’t worked out stats, just brief descriptions.

Mo-Qui Truth Adder:
A snake that’s poison makes people incapable of lying. The venom is fatal within several hours of the bite, and can only be cured by that snake’s antitoxin. The adder is white with a pattern of blood red lines.

Grease Centipede: (“the Assassin with many legs”)
A three foot long black and gray centipede that fears the light. It sleeps during the day until total darkness and then comes out to hunt. It prefers humanoids and so is a favorite pet of assassins.

Harp Spider:
A giant spider that spins slightly iridescent webs that audibly vibrate when touched or moved by the wind. The spiders in groups of three or more can play strange musics that hypnotize prey. They are very susceptible to sound attacks. Some denizens of the under dark use their webs as sounding alarms.

The Tormented: (Bone Turtle)
A bone colored turtle that has a distinctive groan like a human voice. They prefer to dwell in swamps or grave waters. They are a sign of ill-omen.

Woodwierders: (Tree Children)
Magical raccoons that call young children into the woods to play. These children are rarely seen again, and when they are, they have been left with strange marks. The animals are reported to dwell in secret groves.

Silvered Deer:
Deer with a hoary pelt which makes it immune to any metallic weapons. The males have silver horns and are known to attack lycanthropes on sight.

Slaver-Shark: (the Handsome Beast)
A great white shark with the power to charm and enthrall humanoids who observe it. People become fascinated with the animal and will do unwise things to watch it, such as steering their ships into the rocks in pursuit, entering the water for a closer look, or tossing their crewmen in to lure the beast.

Ghoul Swine: (zompig)
Pigs that have fed of the rotting flesh of the undead become feral and take on the attributes and appearance of undeath. They are not true undead and cannot be affected as such.

Winter Spearhorns:
Born in winter, these Spearhorn Desert Goats, have gray fur and an immunity to cold. Their horns do extra freezing damage. They can be domesticated by humanoids.

Summer Spearhorns:
Born in summer, these Spearhorn Desert Goats have reddish fur and an immunity to fire. Their horns do extra heat damage, They are incredibly feral and usually attack humanoids. Both types mix in a flock.

Cannon Ox: Drum Ox
These are large wild oxen that can make a loud boom like that of a cannon. They can deafen and stun predators with the explosive noise and use it to signal others from the herd. These oxen are often attracted to cannon fire and have been known to wander onto battle fields.

Greater Maliphant:
A large black elephant with slick black skin and red ivory tusks. They can exude a shadow stuff from their hides that allows them to blend into darkness. They are incredibly murderous and clever. Red Ivory is very rare and valuable, worth twenty times what common ivory fetches.

Aquafox:
A river dwelling species of fox. They are clever and are known for disarming hunters’ traps, warning of ambushes, and escaping hounds. The Aquafox’s bluish pelt is a favorite of huntsman.

Soporif Grubs & October Beetles
These bugs contain narcotic jellies in their abdominal sacs. Often consumed by primitives and gourmets.

Greater Glow Worm:
These enormous phosphorescent caterpillars climb trees or crags to pulse with a beacon of light. The females do so to attract a mate; the males of the species being the greater fire fly. From a distance they are often mistaken for lighthouses.

Parchment Moth: (Paper-Fly, the White Admiral)
A type of winged insect similar to a butterfly with dry white wings that can be written on with ink without harming the animal. They are often used to bear or spread messages. The immature parchment moth is the infamous bookworm.

Sleeper Chattel:
These appear to be common herds of wild cattle until one sleeps near them. Then all one can dream of is a cow or bull slowly grazing on barren turf. No rest is gained from such sleep, as the cattle have consumed one’s dreams. Only by leaving their fields of influence can one gain a proper night’s rest.

King Carp: (Gold Fisher, Emperor Ea’s Fish)
Giant golden carp. First known as the dangerous pets of Emperor Ea that he kept in an artificial lake. The greedy tyrant fed them gold coins to conceal from his enemies and the fish grew to enormous size and became ravenous for gold. A king carp in the wild has a sense for gold and will even upset small vessels to get it. It is recognizable by its golden coloration and always contains a large amount of its favorite substance . King carp are sometimes found near the wrecks of treasure ships.

Stilt-Pig: (Catch-Carcass)
Pigs that are specially bred by mages and necromancers to host alien spirits and disembodied souls. They are easy to possess and difficult to escape from. One candistinguish a stilt-pig by its long stick like legs, and tendency to wear clothing. Their abilities are dependant on what spirit is possessing them.

Rumour Crow: (Black Tongue-Wagger, Tale-Bearers' Bird, the Devil’s Own Parrot)
A crow that can mimic human speech like a parrot, but it memorizes hours worth of conversation as opposed to short phrases. It is very difficult to force the bird to repeat or memorize specific things; it acts according to its own whims. Until it speaks, a rumor crow is indistinguishable from the common corbie.

Lornling Leech:
These swamp and river dwelling parasites will affix themselves to humanoids and drain their blood of its sanguineous virtues. A person so afflicted will be utterly passionless and noncombative. It takes several days of recovery and a diet of red meat to return to them to health.

Vengeance Wolves: (Revenant Pack)
No one knows if these animals are a separate species of wolf or common packs acting under some strange influence. If a mortal is consumed alive by these wolves, they inherit his memories and regrets. The wolves will seek out any who harmed or wronged their victim to kill them in a brutal and often ironic manner. Once vengeance has been met the wolves return to a normal life.

Stink-Crabs: (Skunk Cuttlers)
These largish crabs appear fairly mundane until attacked. When badly injured they will explode with a great force, spreading a sticky nauseous foam over a wide area, The stench can only be removed with an oil bath sugar dousing.

Tree Squid:
The most exotic species of land squid. They wait for prey in trees, dangling their long green tentacles like vines. They can spray a cloud of blinding ink-mist when threatened and change their skin tone like a chameleon to blend into their surroundings.

Burrowing Bane: (Common Ground Squid)
These pesky land squid wait it tiny holes or tree hollows for passing prey. They attack with powerful tentacles and, versus larger creatures, will attempt to cover the face for a suffocation attack.

Viger: (St Thormine’s Cat, Apple Cat)
A red and gray striped tiger. Despite its claws and teeth this orchard dwelling great cat feeds exclusively off fruit. According to legend when St. Thormine was about to be fed to tigers, they didn’t attack him. The saint taught them how to eat apples instead. Despite their diet they are still dangerous, especially a mother protecting her young.

Cave Lemmings:
Not lemmings at all, but a subspecies of rat that mass migrate when their population has gotten too large. They start moving like a flood passing through cracks and holes in otherwise blocked passages. Denizens of the underdark sometimes use these animals to harass their neighbors or set off traps before an invasion.

Bloatbeast:
A rubbery skinned mountain goat that is weighed down with enormous amounts of sagging flesh. The animal has the unexpected power make its fat buoyant in the air. When necessary, the bloater expands into a sphere and floats away. It has a special gland the can make potions of levitation. Eating the flesh of a Bloatbeast removes ones hunger but provides no sustenance.

Demon Fish:
A large barracuda-like fish with silvery skin and glowing red eyes. It can swim through the air exactly as other fish swim through water, and is very aggressive. It is immune to fire and is often found in fiery locales, but shows a strange phobia of water. Although not harmed by the substance, it will flee any contact with water.

Weathercock: (Storm Crow)
Gray roosters with a strong electrical charge. Their crowing either summons thunder storms or forewarns of them, depending on which legend you believe. People often place an icon of the weathercock on their roof tops to protect against the ravages of the storm.

Snare Bats:
This spider/bat hybrid trails a long web strand behind itself. In its erratic flight it wraps the snare loosely around its victim and then suddenly pulls it taut. In numbers these bats are quite dangerous and can quickly entangle a group caught unaware. These bats are not nocturnal and rely on the excellent sight of their eight eyes.
 

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Very cool, and fairly thorough as well. i'm probably goin to give normal specimens (or slightly enhaced) of the given animal and apply these abilities (kinda like a template), unless stats are comin. these are all excellent ways to personalize a campaign world, which is something im always lookin for. thanx for your time and effort!:D
 



Thanks, guys.
Later on I might post a list of "Beautiful and Beneficial Zoaplasms; the Unknown Oozes." These would be alll the oozes, slimes, jellies, and puddings that are noncombative, or even helpful to the subterranean traveler.
 
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Salamander Napolean said:
Thanks, guys.
Later on I might post a list of "Beautiful and Beneficial Zoaplasms; the Unknown Oozes." These would be alll the oozes, slimes, jellies, and puddings that are noncombative, or even helpful to the subterranean traveler.

Please do this. :D
 

The Unknown Oozes

A Traveler’s Handbook of Beneficial Zoaplasms;
By Professor X.V. StobWobble, Gnomish Zoologist

Forward:
Every spelunker and subterranean expeditioner recognizes the commonest types of dangerous oozes, slimes, jellies, and molds, but how often does one hear of the helpful and valuable species of these amorphous animals? Too rarely, I’m afraid. Alas, most underground explorers wander right past these fascinating and fantastic organisms without even realizing their incredible usefulness. Little research from this field is accessible to those outside of the community of natural-philosophers, and the lay-people to whom it would be most advantageous are regrettably uninformed. This dungeoneers’ pamphlet intends to change all that, by providing a simple and accessible catalogue of beneficial zoaplasms.


Steel Slime:
This grayish slime of dull iron colouration is a slow moving insectivore that usually rests in a thin coat over a tunnel’s walls and ceiling. When endangered, the slime has the amazing ability to harden into a metaline substance resembling polished steel in appearance and physical properties. When certain alchemicals are used to poison the slime it permanently solidifies. (Ladies’ Nightblack of Elder Basilisk, Heinrich’s Confusant Gel, et al.) Thus, the slime is often used as a sealant, for emergency structural reinforcement, and in a variety of ingenious traps.

Marzigott’s Wondrous Soap: (an ooze)
Sold commercially under this name, this ooze is also known as Creakrion Tonic, or more commonly as “rinse” amongst the denizens of the Underdark. This helpful goop feeds off loose particles of dirt and debris, w/o harming living tissue or clothing. Passing through a pool of it is a quick substitute for bathing or a handy delousing.

Gerrow Tar (a pudding)
For some reason this zoaplasm preserves flesh and vegetable matter submerged within it from the natural effects of corruption. It is often used by dwellers in the Underdark to preserve food and dead bodies from decay. Dark elves often store undead in vats of this tar.

Wheatmold:
Not mold on wheat, but a walking fungus that draws vital, nutrivating elements from cavern mud and rock slime. It is harvested extensively underground, but is difficult to eat due to it’s lack of taste and poor texture. A cavern of wheat mold will quickly be sapped of moisture unless it has a constant influx of water or systemized irrigation. wheatmold is the foundation of many unlikely underground ecologies.


Queen Margot’s Ooze: or Fragrant Ooze.
This timid and transparent zoaplasm communicates with others of its kind and defends itself by producing a variety of powerful scents. Its ever changing fragrances delight the noses of mortals and proboscises of monsters alike. So much so, in fact, that adventurers report that wearing its perfumes prevent aggression from otherwise hostile monsters, and the scents charming effects on humanoids are well documented. The Ooze is especially hard to notice as it dwells exclusively on cavern ceilings amongst the stalactites. The Infamous Executioner-Queen kept hers hidden in the chandelier.

Friatic Sugar Pudding: (or White Pudding)
The Sugary syrup that can be squeezed out of the body of this animal makes it the Underdark’s equivalent to the domestic bee. The pudding produces this substance to attract insects to devour, or even small animals. A variety of products are made from white-syrup , including the Deurgars’ partially toxic Century and a Day Rum.

Bird Lime: (an ooze)
One of the strangest of the superterranean zoaplasms. This ooze waits in the highest branches of the forest canopy waiting to trap unsuspecting birds in its sticky secretions. It dissolves the bird, except for the feathers which it collects until it has gathered a great mass. Then, during its sporing , it releases hundreds of tiny oozes that take flight on these borrowed wings. One might mistake a cloud of these spores as a flock of mottled avians erratically winging in all directions until examined more closely.

Lung Mold:
Does the average voyager into the Deepearth ever wonder how fire-snuffing phlogistons are removed from the air, making it possible to breathe? Probably not, but the answer lies with these ugly fungal sacs that scamper along cavern ceilings and walls. Lung molds appear very similar to hornets nests that slowly expand and contract with their respirative cycle. The air near a colony of these creatures always remains especially fresh and pure. When they are exposed to smoke, the lung molds make human-like coughs and wheezings that often startle cautious travelers., and poisonous fumes or gases cause the molds to drop from their perches and flee towards the nearest egress. Dwarven miners often keep large nets or cages of these creatures to warn of gas leaks.

Emerald Jelly: (or Mackleheim’s Marmalade or Barrel-Raft)
This domestic zoaplasm has a number of unusual properties; When it contacting water it hardens to the consistency of corkwood; it is highly inflammable and when ignited spreads itself chaotically in all directions; and it is incredibly sticky. Gnomish Deep-Sailors on the Underlakes of Garcalar breed this jelly to create emergency rafts and to load into their fire shot catapults.

Bubbling Ichor: (or Altruistic Ooze)
This zoaplasm is not uncommon but often overlooked, due to its muddy colour and appearance. When applied to a fresh, open wound where the blood has yet to coagulate, the ooze speeds the natural healing process to just a few minutes, but in the process destroys itself. Wounds healed by the Bubbling Ichor leave pale greenish scars that never fade. No ranger of the Underdark worth his salts would miss noticing this valuable animal in times of trouble.

Lantern Mold: (or Drowfoe or Lesser Wormsbane)
This peculiar mold grows in great garden clusters and has the strange ability to transmute sound into an internal phosphorescence. In the middle of a lantern patch no sound can be heard, but every shout or drumbeat produces luminous pulses of many colours. These molds are often used as a sort of natural alarm or trap to blind light-sensitive enemies.

Singing Slimes: (Shadow Slime)
This class of slimes transmutes any light that contacts it into unearthly tones of music. They are hard to perceive due to the natural shadow aura that surrounds them, but they usually coalesce in large pools of water. They are often kept by civilized races who enjoy listening to their songs, or who use them as an alarm against torch-bearing approachers. If singing slime and lantern molds come near each other the two rush together and cause an alchemical explosion of light and sound that will most likely deafen and blind those who witness this rare phenomenon.

Laughing Wax: (a slime)
This thickish slime makes a noise similar to laughter when it hears speech. The laughter is infectious and causes everyone hearing it to laugh uncontrollably. It’s effects can be avoided simply by plugging one’s ears, but it makes communication very difficult. Dwarves put this creature in prison cells to prevent plots of escape.

Sir Arkathap’s Soup: (a pudding)
According to popular legend, Sir Arkathap the Revelator tricked a group of man-eating Hobgoblins into eating this brownish pudding instead. It is completely harmless to touch, but eating the soup results in a terrible stomach pangs as the zoaplasm passes unharmed and alive through the digestive tract. In fact the only abnormal quality it has is that it always remains at about room temperature no matter how hot its surroundings. Due to this quality it is often used as a safety measure near large forges or furnaces. Legend has it that the knight convinced the Hobgoblins that he would make a better soup than a roast, and willingly climbed in the cauldron over a large fire. Hours later, when they were paralyzed with stomach pain he hopped out of the pot and walked away.

Edible Oozes:
This catch-all category includes any number of oozes, slimes, jellies, and molds that are fit for consumption by a hungry spelunker. Their tastes range from unsavory to bland to exquisite. Generally, they all have to be baked or boiled for some time to nullify impurities and ensure that they’re actually dead. This is a list of some more common species: Pumpernickel Paste, Dripping Donna, Bread Moss, Hiblexian Naectar, Fungal Lavain, Violet Ooze, Tangerin Ooze, Bittered Bees’ Wax, Kobold Gelatin, Cricottam Cheeses, Amber Delight, and Cricket Leg Waldorf.

Greedgrip Mildew: (a slime)
This foul slime only grows on the surface of gold, silver, and other precious metals. It generally makes piles of treasure appear as a mound of some sort of monster offal. The mildew rarely moves except to flee open flame which it greatly fears. Although many wouldn’t describe this excrement-like creature as a beneficial zoaplasm, those trying to disguise an abundance of treasure consider the greedgrip mold worth a fortune.

Extrockla Lava: (a pudding)
This creature is a fiery hot elemental ooze that puddles in low areas. It’s incredibly dangerous if touched or stepped in, but rarely attacks unless provoked. The Extrockla lava appears just as normal lava to the inobservant, but one with a proper education in gnomish institute of highest-learning would realize that it burns at several hundred degrees less than the temperature required to melt stone. Evil architects often use these zoaplasms to fill moats and so on, and they provide the infinitely useful benefits of fire without the corruption of the air supply. About once a century these creatures suddenly migrate en masse to their Deepearth mating grounds in Aidiucumeon Volcano.

Crawling Carpet: (a mold)
This slowly moving mold covers the floors of some caverns and tunnels like a thick carpet of chummus. One probably wouldn’t notice the mold is even moving unless they were to observe it for several hours. Places the creature has already traversed are polished with a slick glaze that makes the floor as slippery as ice.

Tree Jelly: (or Magnetic Jelly or Iron Jelly or Turquoise Jelly)
This superterranean jelly nests in hollow trees and travels out at night to pilfer metal items which it magnetically fuses to construct strange sculptures. No one knows why they make these constructs which appear to serve no purpose. The Jellies natural magnetism disturbs the use of compasses. If threatened by ferrous weaponry, it will magnetize all metal in a nearby vicinity and then flee. Forest Gnomes find these creatures to be especially humorous, and often leave metal items unattended in the woods to see what they will build next.

Olive Slime: (or Magebane)
This unremarkable slime of light green colour usually goes unnoticed unless close by to wizardly combat. The incantation “magic missile,” which is apparently universally known and employed by those types, always strikes the slime instead of its intended target. This seems to be an accidental quality of the slimes nature as the missiles will eventually destroy it.

Slime Lords of Mough: (an ooze)
A mortal who has become infected with the “Blukin River Dissolution Sickness” by spending too much time in the river, begins to melt into an ooze. Often the person will retain some degree of sentience, and develop a generally cheery temperament and helpful disposition; a rarity in the Blukin Valley. The great zoological pioneer into the field of zoaplasms, Dr. Sydrik Yarbreld, underwent this metamorphic process, and was last seen floating out to sea. This volume is dedicated to his memory.

Prof. X.V.S.W.
 


!!!

Salamander, you are a God. I've spent so much time figuring out how the ecosystems might work that I never got around to playing around much with the 'normal' critters (besides specific rare cases).
Talk about inspiring. It's also a little reassuring, that there are people out there as geeky as I am. ;)

-MsM
 

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