Okay, here's the plan. In the next few days I will post summaries of all the updates between February and May - a quick rundown. After that, I am considering a reformat of this Story Hour.
One of the reasons for my sparse updates are finding the time to run the simulated combats and making all of the necessary rolls. I understand that part of the allure of this story hour, however, might be just that: the only one to really show the game mechanics behind the curtain of the narrative. The issue, however, is that I don't believe I have the time or the energy to keep it up, especially with multiple characters now involved, as well as the higher-level abilities.
I would still include obvious references to the game mechanics in the narrative. Specific spells and abilities will be recognizable, and most likely named, as well. I will still lift text directly from [smallcaps]Dungeon[/smallcaps] as well in white for those following along at home.
I am posing this question to all of you, however, my readers. How important are the mechanics, how much do you enjoy reading them, is it worth it? If you would still like to see them, I will continue. If they're not that big of a deal, I will focus on the "story" portion of the story hour. Let me know what you think, and soon I will get this SH back on track!